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I am getting the same issue relentlessly in my save, I have tried a game repair and everything. I took out ALL MODS and tried to load the save and it wont even load, probably because it was created with so much CC, but it did spit out a last exception while it was spinning and the first error mentioned talks about the jewelry thing. I am about to start a fresh save with no mods and see if I can get it to happen again after I close it out and delete the thumb cache and last exception file. I will reply again with those results. Hope this helps - that bug was popping up every time my household loaded in a new location :-( I have all the packs and most kits
<report><version>2</version><sessionid>7bab16579d44d4bb6636ce50</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-05-04 20:11:06</createtime><buildsignature>Local.Unknown.Unknown.1.106.148.1030-1.200.000.623.Release</buildsignature><categoryid>jewelry_tracker.py:335</categoryid><desyncid>7bab16579d44d4bb6636ce50</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'objects') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3107, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\jewelry_crafting\jewelry_tracker.py", line 295, in on_sim_startup File "T:\InGame\Gameplay\Scripts\Server\jewelry_crafting\jewelry_tracker.py", line 335, in _check_missing_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 202, in is_object_shelvedAttributeError: 'NoneType' object has no attribute 'objects'rtim=0 Client Session Time: 16.15 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,180,0,5693 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce RTX 3050 Laptop GPU nvldumdx.dll 31.0.15.3770, GUID: D7B71E3E-66E2-11CF-A07A-F71A0EC2D235 </desyncdata></report>
<report><version>2</version><sessionid>7bab16579d44d4bb6636ce50</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-05-04 20:11:06</createtime><buildsignature>Local.Unknown.Unknown.1.106.148.1030-1.200.000.623.Release</buildsignature><categoryid>jewelry_tracker.py:335</categoryid><desyncid>7bab16579d44d4bb6636ce50</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'objects') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3107, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\jewelry_crafting\jewelry_tracker.py", line 295, in on_sim_startup File "T:\InGame\Gameplay\Scripts\Server\jewelry_crafting\jewelry_tracker.py", line 335, in _check_missing_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 202, in is_object_shelvedAttributeError: 'NoneType' object has no attribute 'objects'rtim=0 Client Session Time: 16.15 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,180,0,5693 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce RTX 3050 Laptop GPU nvldumdx.dll 31.0.15.3770, GUID: D7B71E3E-66E2-11CF-A07A-F71A0EC2D235 </desyncdata></report>
<report><version>2</version><sessionid>7bab16579d44d4bb6636ce50</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-05-04 20:11:10</createtime><buildsignature>Local.Unknown.Unknown.1.106.148.1030-1.200.000.623.Release</buildsignature><categoryid>developmental_milestone_tracker.py:1107</categoryid><desyncid>7bab16579d44d4bb6636ce50</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'Object not found: 0x858cd2f2' (KeyError: 'Object not found: 0x858cd2f2') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 509, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1677, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1318, in on_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 738, in on_hit_their_marks File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1126, in _set_zone_state File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\developmental_milestones\developmental_milestone_tracker.py", line 1196, in send_all_milestones_update_to_client File "T:\InGame\Gameplay\Scripts\Server\developmental_milestones\developmental_milestone_tracker.py", line 1107, in _get_milestone_update_msg KeyError: 'Object not found: 0x858cd2f2'rtim=0 Client Session Time: 16.15 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,180,0,5693 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce RTX 3050 Laptop GPU nvldumdx.dll 31.0.15.3770, GUID: D7B71E3E-66E2-11CF-A07A-F71A0EC2D235 </desyncdata></report>
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Edit By Crinrict: Added Spoiler Tags
- evelester10 months agoNew Rookie@evelester I did a fresh save with no mods and the error didnt happen but I didn't give it more than 2 in game days, made the sim make a ton of rings and wear them and travel and nothing.
Then I added back in all my CC/mods and loaded back my own save and got the same error, but then I decided to have my sim's husband make two rings and had both of them wear the new ring with "all" outfits and sold EVERY other jewelry piece just to be safe. Then I closed the game, deleted thumbnail cache/last exception and reloaded it.... NO MORE error pop ups, its been three in game days.
So try having a different sim make the rings and wear them and sell everything else? I don't know- I am just so glad it stopped popping up!- 10 months ago
I actually did the same thing. I found that the only time I got the error is when I had the Better LE mod and that is it. Mainly because I have never been able to see or get notified of an LE without a Last Exception tracking mod on my game. I did multiple different ways - with all mods off, only BLE, using crafted jewelry that another Sim made (in fact, my LE started popping up after I made my male Sim make a proposal ring and gave said ring in proposal to now wife, then once I went into gallery to give her a wedding dress with no jewelry created by her, then it appeared and never left until I disabled Crystal Creations from my game system), and as long as I have a LE reporting mod - even completely updated and correct, I still got the LE regarding the "jewelry_tracker".
So I'd recommend having a LE tracking mod still in your game when trying this, even that mod alone. It is possible that since you don't have an LE alert/tracker mod in your game, you are not getting the alert that there is a last exception, thus you don't know.
If you are still receiving that error after including the BLE mod or something similar, I'd recommend halting your gameplay still. As reported, there is a chance whether you're being notified it or not, the error could still be occurring and may corrupt your game.
However, I have tried your method already and it did not work. In fact, the LE I originally posted some time ago was with only BLE as a mod in my game. All other mods were taken off.
So I'd just double check that method. If it still doesn't appear, I'm happy for you. But I am still having it happen every time I reinstall Crystal Creations to this day and having a Sim wear jewelry that another Sim made and gave to them (or I swapped to their inventory manually).
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