Forum Discussion
It's been almost three years since I initially reported this bug. I couldn't wait any longer, so after painstaking investigation I managed to fix this for myself by creating a mod. If anyone else wants to give it a try, I've put it on my WordPress blog, which you can find by Googling for "simvasion mods".
To help get an official patch fix, here is what I found:
In the Animation State Machine for "mailboxWall" (02D5DF13-00000000-780E64CB10AF9883) every animation state has a controller that targets both the mailbox object and the sim, EXCEPT for the "Stop" state, which only targets the sim. I thought that seemed inconsistent, so I added in this controller for the mailbox to the stop state -
<Controller target="mailboxWall" controller="@ClipController(clip=a2o_mailboxWall_shuffle_stop_mailboxWall, loop_count=#1)" overridePosture="false" mask="" track="normal" mirror_conditional="False" suppress_footsteps="False" transition_class_in="Default" transition_class_out="Default" ik_configuration="a2o_mailboxWall_shuffle.ma" focus="undefined" start_frame_offset="0" end_frame_offset="0" timescale="1" unique_id="1"> <TransitionClassList> <Transition transition_class_name="Default" transition_duration_in="0.2666667" use_custom_transition_in="true" transition_type_in="linear" transition_mask_in="" transition_duration_out="0.2666667" use_custom_transition_out="false" transition_type_out="linear" transition_mask_out="" /> </TransitionClassList> </Controller>
This is why I think that the animation was never properly able to stop, and kept looping indefinitely. After I added those lines in to the stop state, I find that in-game everything seems to work normally now - when a sim stops checking their mail, they complete the animation properly and stop making noises.
About The Sims 4 Bug Reports - Archive
Community Highlights
Recent Discussions
- 2 days ago