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They can even join households. So much for Cottage Living animals not taking up household slots.
Obviously it will only happen on its own with a mod (in my case, MCCC) (or maybe a cheat?), but you could easily add a fox to your household my merging households even without mods.
Of course, I have no idea what kind of bugs that would cause. I'm going to delete this one, just in case.
To you who have MC Command Center, try hiding foxes.
you can do it if you click on the mailbox and MC Cheats.
There are alternatives to hiding households. Mccc does not usually affect the households that are hidden. But move the fox out first, so it is alone in the household.
- amanda-amethyst4 years agoSeasoned Ace
@Nettis2009 I have been hiding the households, and it has been working. But the game keeps generating more and I missed that one. I think there are about a dozen foxes in my hidden households.
- 4 years ago@amanda-amethyst Annoying when you have to keep track of new households ( fox ).
- EsperAngel4 years agoSeasoned Vanguard
PLEASE DO NOT FIX THIS :
if we are unable to delete random new generated NPCs, the game will still churn them out every time we start the game and play for some time and they will quickly reach the max number of allowed households, resulting in the dreaded culling process that still plagues the game and that is only manageable if you delete newly created households at the start of each playthrough .
Actually, please make ALL NPCs that are in a household (rabbits maybe? not sure if they are an household) visible and manageable.
Not everyone wants to use mods (MCCC) to fix the game and there are no signs that the culling mechanic will ever be reworked. This unfortunately means the game will start deleting NPCs you cared for and even have relationships with, unless they were saved in the favorite menu, which has a 200 limit that barely saves every "official* household from every pack.
I'm not gonna have the Calientes get thrown into the abyss so that the game can spawn 30 different foxes everytime I go forage in Bramblewood, or the ghosts to get sent to afterlife because the game can't reuse the same NPCs but insists on generating them just for the occasion, boating your save data
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