Yes. It does generate a lastException. Although I'm not sure if this is enough, here is formatted exception below since I'm a little unsure how to attach the full report.
Exception in Unknown timeline: Exception running Element (TypeError: 4.000000059604645 has type <class 'float'>, but expected one of: int, long)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 2242, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 473, in _show_picker_dialog
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 815, in show_dialog
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 527, in show_dialog
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 158, in dialog_show
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_picker.py", line 1283, in build_msg
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_picker.py", line 1331, in build_object_picker
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_picker.py", line 1649, in _build_customize_picker
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_picker.py", line 558, in populate_protocol_buffer
File "T:\InGame\Gameplay\Scripts\Core\google\protobuf\internal\cpp_message.py", line 107, in SetterTypeError: 4.000000059604645 has type <class 'float'>, but expected one of: int, longrtim=0
Client Session Time: 11.74 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0xdd4141d5 LoadingScreenActiveFlag: 1 Origin Version: 13,128,0,5641 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: Radeon(TM) RX 460 Graphics aticfx64.dll 31.0.21910.5, GUID: D7B71EE2-24AF-11CF-D777-0BF560C2D235