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SqueamishNerd
5 years agoSeasoned Ace
@rostsit To be frank, that’s not the lazy way, that’s the common way. They’ve done it like that in all The Sims games, and it’s done in similar ways in other games. The reason is because in The Sims the sims have millions of lines of code for all kinds of things, every animation, all interactions, how relationships works etc etc, so it’s way easier to just add a skin, lock that skin (which is what isn’t working properly in this case) and then add exceptions in the tuning files, exceptions are like “if this sim is a servo, don’t do this thing”, which can be for example eating or peeing. This way it’s very easy to miss things to remove, but it’s so much more easy than to add a separate new entity.
rostsit
5 years agoSeasoned Ace
@SqueamishNerdlol lazy way=easy way, yet you are claiming they are not lazy while admitting they've chosen the easiest way possible :D
I'm fully aware it was the same in the previous games, I liked to mess with it in TS2.
But 10 years later you expect to see some improvement. Too bad it's not the case and it even doesn't work properly.
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