To be honest, as long as the NAPs are actually forcing my sims to do those things, even if they scale down on the frequency, I don't find any of them appealing. I wish we could create some of our own, like clubs or holidays. Maybe even delete / deactivate those we really never want to have (I would totally Thanos-snap the Sharing is Caring, Free Love and Roughhousing Encouraged NAPs if I could^^). But the only ones I'm happy with are the Evergreen Harbor only actions, the Green Initiative and Modern Development. The rest can go jump in the river for all I care. Especially since, aside from small salary increases I really don't see any benefits for those, because influence stacks up so high and you can only ever use it for voting, and once you have the four you are most okay with, you won't be voting again, so it becomes pretty useless.
It would be cool if it was something like increasing the associated skill gain (or is it also a thing? correct me if I'm wrong, but I don't thing it is), crafted items being worth more, having special interactions like "brag about my neighborhood's gardening skills", what have you. I mean, it would be cool and would make sense if a juiced neighborhood was famous for their drinks, so any fizzed stuff would sell better, or an artsy community would have well-known artists so their art would be worth more. Like in the real world, where wines or cheeses from certain regions are often famous, or any kind of goods. I would also not mind the influence being useful for something other than voting. Idk, maybe get people to do something for you, or get discounts, convince the repo man to let go of your debt this one time?
But forget all that, I'll be a happy camper if they simply fix the bugs. No neighborhood voting should mean literally no voting. NAPs repeal actually working. No worldwide NAPs. Pretty please? I want to play again!