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I've tested this several times and my findings vary between no coworkers spawning to only the receptionist showing up. I did experience one time where a single lab technician spawned along with the receptionist, but it reverted to returning the same results as before in the following tests.
Save file here: (This one has the receptionist and no lab technicians)
https://drive.google.com/open?id=1VXpTAgR_x3_oQ-Oy0IJF3Q5op6Tx0jrR
Hello, I justed tested your save. Right after loading the science lab, only your Sim and the receptionist where there, so I definitely see the problem. But only 5 seconds later the 4 other co-workers spawned in front of the building and started to work (see attached screenshot). As many posters here don't use mods/CC and have repaired their games and I play with all packs, the problem may be caused by:
- a certain pack not installed (GF?)
- certain language versions (I play in German)
- a certain hardware configuration
I think the EA team should test this.
- crinrict7 years agoHero+
Thank you @alanmichael1 for testing the save. Really appreciate it.
Any info on this would be great: I also tested this in a old save of mine and had no issues.
So adding to the questions asked above (relisting)
- Which packs do you have (please list them all) ?
- Does this only happen on old saves or also if you start a new one ?
- Did you ever have any custom content or mods ?
- What language do you play in ?
- Did you try with just one Sim or multiple ? Also multiple households ?
I tested this issue yesterday: https://answers.ea.com/t5/Bug-Reports/TO-TEST-GF-No-employee-at-the-stylist-station-in-an-actor-career/m-p/7186795#M77119 which is a bit similar and I've also seen reports where people say all actors arrived and then immediately left. I wasn't able to duplicate either as the employees spawned immediately when I came back.
(For those of you who have already answered these questions, could you edit your posts and add answers to the others so we have all info in one post per user. Thanks)
- SDPhantomGamer7 years agoSeasoned Scout
I reloaded the save. The receptionist and I still have the entire place to ourselves throughout the entire workday. Someone else mentioned earlier this might be related to Get Famous not being installed. I already listed which packs I'm running.
"Language versions" aren't a thing in most modern games (The Sims 4 included). Localization is handled using looking up IDs in string tables instead of being hard-coded constants. The difference being, each language has a different table while the game logic all reference the same ID for the string they link to. Traditional games that had localization hard-coded would often have older versions shipped out for non-native translations because translation takes time and development is an ongoing process.
Hardware config is more tied in with stability than game logic. That's just the nature of hardware, it either works, or fails spectacularly.- crinrict7 years agoHero+There were issues in the past that only occurred on certain languages before (don't think this one is but you never know). It was more string related, often when the same translation was used for different things but I know why @alanmichael1 included that in the questions.
- SDPhantomGamer7 years agoSeasoned Scout
It was more focused on reasons that can be ruled out in this case. There are sometimes translation errors, translated strings being assigned the wrong ID, etc. This isn't one of those cases.
PS: I ran some more tests with an old save, and it appears this only affects new games or saves that already showed symptoms of this issue. Other related issues may pop up if you continue to play an old save, such as preventing new coworkers appearing to replace old ones. That would require more testing.My old save did have some script mods and custom tuning, most of which I made myself. I unloaded them for this test and they weren't present in my previous testing.
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