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This is a strange one. I haven't had the lack of freewill in any of my households but the auto solve for energy is broken on about 80% of my Sims. As of writing this I haven't been home and had a chance to install the latest update/patch so I am eager to find out if it helps. I also don't know if the auto solve for fun button is broken as I hardly ever click to auto solve fun. I generally prefer to specifically direct them to do something fun since when I give them a choice or leave them unattended with a low fun they almost always "Troll teh Forums" if there's a computer or tablet lying around. (Murphy's Law says if I ever WANTED a Sim to be maxed out on mischief skill they would probably never autonomously troll teh forums).
So for me:
Full Autonomy: PASS
Autosolve Energy: FAIL
Autosolve Fun: Unknown
Will check tonight when I get home and see if today's patch/update changes things.
The free will do seem to be working again and they will go do things other than taking care of the first three base needs. I would however say that there's definitely still a problem with the system. There's a significant pause after one action before they go off to do something. Testing with my family with five sims (two parents and three teenagers) it looks a bit like it can only manage to assign a task to one sim at a time. One sim will, fx make drinks and then stand around. Then all the others will go do something one at a time, and then the sim at the bar will go off to do something. And I would like to point out that it will not make my teenagers do their homework by themselves no matter how much time passes. Not sure if that's a trait thing or a result of them being A students, but pretty sure they used to do their homework on their own - at least some of the time.
The game is workable now, but definitely much slower at assigning tasks than it used to be - it reminds me of when I turned free will to minimum in Sims 3. My suspicion is that the threads either lose sync or something else is broken, which makes the free will fail to function - because it does work, just not as well as it used to.
EDIT: Auto-resolving fun is still a problem. Had a bored sim standing around doing nothing, clicked on the icon fun and got no response. Then she went to watched TV after a few seconds, so not sure if it's the auto-resolve or the free will that made her watch TV. They do still do whatever they're told (for the most part) when giving them a specific command, except it still likes to time out at times where I don't understand why (can't tell if that's by design or a bug).
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