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This seems wrong.
The option is not missing from the menu. It’s there for unflirty sims but broken.
When I looked at the tuning files for it, I found that for unflirty sims there were no animation override references and continuation affordances associated with the potential outcomes for sims with the unflirty trait.
I made a fix mod that restores the missing parts and the interaction works normally.
So either the make out option should not be available at all for unflirty sims and hidden from the menu (which I don’t think is true because every other romance option is available); or it should be there but have working function/animation.
But you’re saying it’s by design supposed to appear in the menu, let you click on it, get immediate relationship boost but with no animation and it dropping out of the queue? I don’t think that is intentional 🤔
This is in the interaction tuning file for a regular sim using the make out social:
<U> <U n="outcome"> <L n="basic_extras"> <V t="broadcaster"> <U n="broadcaster"> <L n="broadcaster_types"> <U> <T n="item">134003<!--broadcaster_Reaction_WitnessedCrassAct_Unflirty--></T> </U> </L> </U> </V> </L> <L n="continuation"> <U> <T n="affordance">26556<!--mixer_social_SitIntimate_MakeOut_targeted_looping--></T> </U> </L> <L n="loot_list"> <T>10766<!--Gender_Preference_Loot--></T> <T>10954<!--Loot_ForSocialsSocialMotiveMedium--></T> <T>27854<!--Loot_Romantic_Affection_50--></T> <T>32480<!--Loot_LTR_Romance_Medium_HighStrength--></T> <T>37833<!--Loot_HotNHeavyCommodity_20--></T> <T>32056<!--Loot_SocialContect_Fun_Loss_conditionalBoring_Medium--></T> <T>24120<!--Loot_SocialContext_Romance_Gain--></T> <T>76189<!--Loot_Commodity_CareerBenefit_Agent_Agent--></T> <T>104567<!--loot_Relationship_Bit_KnowsIsAlien--></T> <T>133108<!--loot_Buff_Trait_Unflirty_CrassAct--></T> <T>133107<!--loot_Buff_Trait_Unflirty_Romance_Success--></T> <T>154622<!--target_KnowTrait_Unflirty_Actor--></T> <T>155126<!--Loot_KnowTrait_Unflirty--></T> <T>195100<!--loot_Fame_CelebSocial_SuccessHighScore--></T> </L> </U> <U n="weight"> <T n="base_value">2</T> </U> </U>
This is in the same tuning file specifying an outcome for unflirty sims - suggesting that it IS intentional for unflirty sims to be able to make out:
<U> <L n="potential_outcomes"> <U> <U n="outcome"> <L n="basic_extras"> <V t="broadcaster"> <U n="broadcaster"> <L n="broadcaster_types"> <U> <T n="item">134003<!--broadcaster_Reaction_WitnessedCrassAct_Unflirty--></T> </U> </L> </U> </V> </L> <L n="loot_list"> <T>10766<!--Gender_Preference_Loot--></T> <T>10954<!--Loot_ForSocialsSocialMotiveMedium--></T> <T>27854<!--Loot_Romantic_Affection_50--></T> <T>11036<!--Rel_Gain_Small--></T> <T>10900<!--Loot_LTR_Romance_Small--></T> <T>23798<!--Loot_FlirtySocialCommodity_10--></T> <T>32056<!--Loot_SocialContect_Fun_Loss_conditionalBoring_Medium--></T> <T>24120<!--Loot_SocialContext_Romance_Gain--></T> <T>76189<!--Loot_Commodity_CareerBenefit_Agent_Agent--></T> <T>104567<!--loot_Relationship_Bit_KnowsIsAlien--></T> <T>133107<!--loot_Buff_Trait_Unflirty_Romance_Success--></T> <T>154622<!--target_KnowTrait_Unflirty_Actor--></T> <T>155126<!--Loot_KnowTrait_Unflirty--></T> <T>133108<!--loot_Buff_Trait_Unflirty_CrassAct--></T> <T>9792<!--loot_Buff_Remove_Flirty--></T> </L> </U> <U n="weight"> <T n="base_value">3</T> </U> </U> </L> <L n="tests"> <L> <V t="test_set_reference"> <T n="test_set_reference">188306<!--testSet_FlowerArrangement_FaithfulTulipScent_ToFaithfulReceiver_Faithful--></T> </V> <V t="trait"> <U n="trait"> <E n="subject">TargetSim</E> <L n="whitelist_traits"> <T>132589<!--trait_Unflirty--></T> </L> </U> </V> <V t="test_based_score_threshold"> <U n="test_based_score_threshold"> <T n="test_based_score">24565<!--scores_socialoutcomes_romance--></T> <U n="threshold"> <E n="comparison">GREATER_OR_EQUAL</E> <T n="value">11</T> </U> </U> </V> </L> <L> <V t="test_set_reference"> <T n="test_set_reference">188306<!--testSet_FlowerArrangement_FaithfulTulipScent_ToFaithfulReceiver_Faithful--></T> </V> <V t="trait"> <U n="trait"> <L n="whitelist_traits"> <T>132589<!--trait_Unflirty--></T> </L> </U> </V> <V t="test_based_score_threshold"> <U n="test_based_score_threshold"> <T n="test_based_score">24565<!--scores_socialoutcomes_romance--></T> <U n="threshold"> <E n="comparison">GREATER_OR_EQUAL</E> <T n="value">14</T> </U> </U> </V> </L> </L> </U>
The unflirty version has it's own special loot specifically for unflirty sims, but it is missing the continuation affordance to go into a the makeout kissing loop, which is why the interaction just drops out of the queue and ends abruptly for unflirty sims. Similarly, the fail outcome for unflirty sims is missing the animation reference for a make out fail.
I hope this proves that this bug is real.
Thank you. I may have misunderstood this issue. I will get more info from the team about this.
- 7 years ago
my unflirty sim could makeout before the bug please fix it @SimQARobo and thank you @simvasion
- 7 years ago
@SimGuruNickdo you guys need saves
- SimQARobo7 years ago
EA Staff
We no longer need saves. We can see the issue. Thank you.
- 7 years ago
oh thank goodness and thank you @SimQARobo
- 7 years ago
@crinrict it looks like the me to button is gone for this thread do you know why ?
- simvasion7 years agoHero@comicsforever Because you're the OP who created the thread. You don't get to "me too" your own posts. Everyone else sees it.
- 7 years ago
oh I know you can't me to your own post thought you could still see it though thanks @simvasion
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