Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Rarely (0% - 9%) What is your current game version number? 1.96 What expansio...
So I did some testing using the save provided and what it seems to be happening is that somehow the target Sim to whom the game is trying to add a family dynamic relationship bit doesn't exist. This could be for several reasons, but my theories are:
Neighbourhood stories yeeted the Sim into oblivion (they died due to story progression)
The Sim being mentioned was manually deleted somehow (e.g. a Sim placed from the gallery but the user deleted their family members in CAS)
Something else that I'm missing
I don't think this is exclusive to the new family dynamics or anything but I think the game is just pushing a lot of new relationships onto Sims because of them and it's exacerbating the error. It could technically happen from any relationship bit, the code assumes that the target Sim exists.
tl;dr: The second Sim ID mentioned in the MCLEs doesn't point to a Sim but it also doesn't point to an object, it points to NoneType (nothing) and the game is mostly choking on telemetry data.
def _update_client_from_bit_add(self, bit_type, bit_instance, from_load):
sim_info_manager = services.sim_info_manager()
sim_info_a = sim_info_manager.get(self.sim_id_a)
sim_info_b = sim_info_manager.get(self.sim_id_b)
# ideally the test for if sim_info_b is None would occur here instead
self._update_client_for_sim_info_for_bit_add(bit_type, bit_instance, sim_info_a, sim_info_b, from_load)
if sim_info_b is not None:
self._update_client_for_sim_info_for_bit_add(bit_type, bit_instance, sim_info_b, sim_info_a, from_load)
@leroidetout That’s bizarre! I was only a few hours in this new save. If the game deleted a Sim that quickly. Either way, the Sim didn’t exist it seems. Thanks for looking.
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