Forum Discussion
@silvercat90 @TsumikiWoW @Charlie_1013
moving your posts over to a current thread.
Trying to figure out what's causing it. Seems to only happen in certain households
Need to know if it's really ALL actions for some of you or which ones exactly.
Also needed
- Save Games/ Houses that cause the issue
- LastException files
- Where did you originally build/download the house to (lot and neighborhood) ?
- Did you use the terrain tools ?
I do need to make sure it's not a mod causing so if you have, please remove them and delete you localthumbcache as well.
My main suspicion is that using the terrain tool on pre-patch households causes this bug. After moving my family to the new house, a created another hill on their new lot and this time they seem to be ok.
- crinrict7 years agoHero+I have one report of someone not using the tools and having the issue ☹️
- 7 years ago
I've got the same poblem as alanmichael1:
- Sims not able to eat, dropped plates on the floor
(I haven't played with the new career or the sketchpad yet, so maybe there are more bugs in my game that I haven't noticed.)
The issue first occured after the new patch, though I haven't used terrain tools on the lot (or on any other lot). I have deleted all mods and cc and restarted the game multiple times, but it didn't help.
Also, my adult sims aren't able to bring a toddler to bed. If they do, both the adult sim and the toddler are reset.
- sanders1277 years agoNew Novice
Im having the same issue with sims resetting when trying to eat anything (cooked or harvested) on their home lot. I have removed the mods I had, deleted the localthumbcache.package, repaired the game and still no change. I am able to have my sims eat at other homes/venues. I tried bulldozing my house and putting it back in the same lot with a prior save and same thing. I even tried it on a brand new lot with my same house (copy i saved to library) and same result. I never used any of the new features as I discovered this as soon as I started to play. (no terrain or new career played at all). This house was working just fine prior to the patch. I placed a random house on the same lot and they could eat so something must have messed up my played house, and not my actual lot. The other family i'd played before was totally fine.
- sanders1277 years agoNew Novice
last exception
Spoiler<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>pool_seat.py:279</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: not enough values to unpack (expected 2, got 0)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 268, in push_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture ValueError: not enough values to unpack (expected 2, got 0) rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:20</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>pool_seat.py:279</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <ReactionLootOp ParticipantType.Actor> for loot <class 'sims4.tuning.instances.loot_Buff_Sim_Weather_Rain_LightRain'> (ValueError: not enough values to unpack (expected 2, got 0)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 466, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 576, in update_routing_location File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 755, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 418, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 572, in on_location_changed File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__ File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 267, in on_location_changed_callback File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 330, in _update_location File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 362, in _give_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 358, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 320, in _push_si_reaction File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 123, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture ValueError: not enough values to unpack (expected 2, got 0) rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:20</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>pool_seat.py:279</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception throw calling: <bound method WeatherAwareComponent.on_location_changed_callback of WeatherAwareComponent()> (ValueError: not enough values to unpack (expected 2, got 0)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 466, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 576, in update_routing_location File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 755, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 418, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 572, in on_location_changed File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__ File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 267, in on_location_changed_callback File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 330, in _update_location File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 362, in _give_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 378, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 358, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 320, in _push_si_reaction File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 123, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture ValueError: not enough values to unpack (expected 2, got 0) rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:30</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running petSocial_PetToSim_Kiss_SmallPet:143 on , cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 419, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 718, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 534, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 694, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 333, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1512, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:30</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running AnimationInteraction:106 on None (guaranteed), cancel_reason_msg is Route Ended.: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 419, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 718, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 549, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 823, in set_routing_path File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 808, in cancel_route_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 481, in _run_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
</root>
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