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cosumeu's avatar
3 years ago
Solved

[FIXED] Sims don't run autonomously over long distances anymore

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.90.375.1020
What expansions, game packs, and stuff packs do you have installed? Everything up to and including High School Years
Steps: How can we find the bug ourselves? Instruct a sim to "Go here" over a large distance OR go to a lot with Vendor stalls and wait for vendors to spawn and head to their stalls.
What happens when the bug occurs? The sims walks there at the normal pace
What do you expect to see? Sims autonomously choosing to run to their destination.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. High School Years expansion + Patch

I noticed that sims don't run (autonomously) anywhere anymore.

  • Vendors arrive very late at their stalls (check Myshuno Meadows and wait for all vendors to spawn).
  • Traversing very large lots (Like VonHaunt estate) takes sim-hours.
  • Sims get "stuck" in conversation because a sim far away decides to "join" but they're walking very slowly. During this time conversation doesn't progress and you have to drop and restart your queued actions.

This isn't occurring just to household sims. I haven't seen any sim, in any world, across multiple saves (new and old) run since the patch+HSY update.

This is different from jogging, which is a directed action ("Jog here" doesn't seem to be working either, just the Go Jogging self interaction but that's different). Maybe both are related to the new "Walk" with phone animation that everyone loves.

Edit By Crinrict: Added Tag to Title

  • crinrict's avatar
    crinrict
    3 years ago

    Sims will run while performing a Go Here interaction if the distance is long enough.
    …and they aren’t lazy
    …and do not currently have a buff that would prevent running..
    Sims should also run from fires. Unless they don’t. Then they’ll probably just catch fire and run in place.


    Fixed in Patch 1.93.129/1.66

    If you're still experiencing this issue, please create a new thread.

    Be aware that the patch notes specifically mention the go here interaction. No clue how that affects NPCs jogging or Sims walking somewhere on their own. Please specific what you see when making a new thread.

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