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My sim is also doing this, but she had sandals on, not socks... like slides, not flip flops. I don't recall what outfit she was wearing, but it's Sienna Grove, the townie that came with Chestnut Ridge. I've only had her do it once. I'll try again and hope it was just a one time occurance.
EDIT: I had her do it again today, and she's wearing the same slides. This time I caught a pic.
Hello.
Would anyone be willing to share affected (unmodded) save files?
Instructions on how to send saves are here:
https://x.ea.com/74420
- 2 years ago
FYI I had this exactly problem - but I have a whole bunch of custom CC. I don't know if it's the same issue but from what I could see it was items incorrectly tagged as Uniform_Towel.
I fixed this for myself with a simple XML tuning change:
posture_RanchNectarMaker.PostureTuning
<L n="filter_flag"> <E>USE_EXISTING_IF_APPROPRIATE</E> <E>USE_VALID_FOR_LIVE_RANDOM</E> <E>KEEP_EXISTING_PARTS_NOT_BEING_UPDATED</E> </L>
Replace with:
<L n="filter_flag"> <E>USE_EXISTING_IF_APPROPRIATE</E> <E>USE_VALID_FOR_LIVE_RANDOM</E> <E>KEEP_EXISTING_PARTS_NOT_BEING_UPDATED</E> <E>USE_DEFAULT_PARTS</E> </L>
That extra line seems to force the outfit generation for the nectar maker to use the default socks and shoes for the Towel situation. I.e. nothing.
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