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TheSimsDirect
The Sims Team
2 years agoHello.
Would anyone be willing to share affected (unmodded) save files?
Instructions on how to send saves are here:
https://x.ea.com/74420
2 years ago
FYI I had this exactly problem - but I have a whole bunch of custom CC. I don't know if it's the same issue but from what I could see it was items incorrectly tagged as Uniform_Towel.
I fixed this for myself with a simple XML tuning change:
posture_RanchNectarMaker.PostureTuning
<L n="filter_flag"> <E>USE_EXISTING_IF_APPROPRIATE</E> <E>USE_VALID_FOR_LIVE_RANDOM</E> <E>KEEP_EXISTING_PARTS_NOT_BEING_UPDATED</E> </L>
Replace with:
<L n="filter_flag"> <E>USE_EXISTING_IF_APPROPRIATE</E> <E>USE_VALID_FOR_LIVE_RANDOM</E> <E>KEEP_EXISTING_PARTS_NOT_BEING_UPDATED</E> <E>USE_DEFAULT_PARTS</E> </L>
That extra line seems to force the outfit generation for the nectar maker to use the default socks and shoes for the Towel situation. I.e. nothing.
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This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 52 minutes ago
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