@CptnVanderbeam Did your game generate any LE's? My game generated LEs after harvestfest. I was still able to move the gnomes. I was able to put all spawned gnomes in my inventory and delete them.
<report><version>2</version><sessionid>ce823df9d2da09225e4db316</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-02-21 09:07:35</createtime><buildsignature>Local.Unknown.Unknown.1.61.15.1020-1.200.000.440.Release</buildsignature><categoryid>game_object.py:818</categoryid><desyncid>ce823df9d2da09225e4db316</desyncid><systemconfig/><screenshot/><desyncdata>Error during inventory load (RuntimeError: [Zone: 7360a5c9435cedb] Object ID: [d5a0a86c0c92866, 0x0000000000035227] is not OBJECT, PersistenceGroup = 3 ) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 558, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1460, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 672, in on_enter File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 648, in batch_spawn_during_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 817, in _spawn_next_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 851, in _spawn_requested_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 448, in spawn_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1946, in create_sim_instance File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 575, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 724, in load_items File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 137, in _load_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in _create_inventory_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 185, in create_object File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 828, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 818, in _add_to_world RuntimeError: [Zone: 7360a5c9435cedb] Object ID: [d5a0a86c0c92866, 0x0000000000035227] is not OBJECT, PersistenceGroup = 3 rtim=0 ClientInfo isn't here</desyncdata></report>