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In on ps4..... Sooo no, no mods or cc. No idea how I could get a screenshot from there on here, unless you have a ps4 profile and msg me then I could send you screenshots or even share play and show in game. 😉
The greenhouse with the event horizon in the back isn't a complex structure, just a rectangle with windows. I can test retracing the walls but I don't see why that would make any difference but this is S4 , so why not.
As for the shadows flickering, it's happening throughout the entire 3 floors of the house but not in the full basement ( about to double check that as soon as game loads). So it seems to be some issue with natural lighting, maybe this is all connected to the odd behavior of windows in build mode since recent patch, I'm sure I'm not the only one who has noticed when moving windows around in build mode the "panes of glass" parts of the window will linger around a spot after moving the window, seems fine once placed so compared to the plethora of other glitches going on I haven't thought much of it. But with this natural light issue it seems worth mentioning.
After loading in and confirming, flickering is not occurring or at least not visible in basement. It's anytime camera rotation occurs throughout the 3 main floors of the house, shadows of furniture and such strobe flicker.
The black hole persists in a 3x6 section at the rear of the greenhouse, tested placing 12 different light sources of all types within that section, at the same time, and the wall sections\windows get a noticeable shift in illumination, but the ground of that 3x6 area remains literally as pitch black as the void.
@Graywhispers Is this just on this one lot or other lots (the flickering issues)? Also, This is the only place you have a black hole, correct?
Weird question... Did you by chance use the new glass flooring or anything to indicate that your issue is like on this thread? https://answers.ea.com/t5/Bug-Reports/OPEN-IL-Floors-for-disappearing-on-water-lots-with-glass-floors/m-p/7983363#M95188 Part of the issue there was a gaping hole in the world at certain angles. I also found this issue once when I tried with the 'showhiddenobjects on' cheat to add a foundation that is a hidden, placeholder one.
Anyway, I would like to know what happens, if it seals the room, if you re-trace the room to build/seal the floor and ceiling, if you are willing to test that and re-post?: https://youtu.be/rx__MGVGMnc
- 6 years ago
No glass flooring, I don't have Island Living. Also, there is actually basement rooms that would be visible if it was an actual hole or lack of ground etc. The light fades out into the dark at the "edge" of the area, so it's really that it just won't register illumination on that section. Yes it's the only place I have noticed any issue like it.
Apologies, I tested retracing the room and meant to say in previous post, it had no effect. It's counting as a room, but as I previously mentioned, the problem is at the back end where it connects directly to a florist workshop, the separating wall is lined with the same windows as the rest of the greenhouse so light should be coming through in either direction from there as well. I just now tested removing the floral shack and the problem goes away with it. Tested adding extra light in the shack and it's not passing through. It's like the separating wall is causing some issue with it connected to the second room. Removing the shack *and* the Windows on that back\separating wall still causes more illumination in the problem area than when the shack is there with full length windows on that separating wall.
The flickering seems to only occur during daylight hours, it's noticeable in build mode and live mode, but only with daylight. Haven't noticed it on other lots but I haven't visited any other lots that are customized. I'm planning to move the family to a bigger lot so I will compare between the two and see. If needs be I'll start a new game just for some testing purposes.
Oh and the only cheat I have ever activated is moo.
Sorry for leaving out some specifics previously.
- SheriGR6 years agoHero
@Graywhispers I would also recommend retracing all adjacent rooms to see if that helps. I have had issues with some electronic things behaving buggy when placed with moo on. Please try to recreate both rooms without moo active, and without placing any items with moo or by dragging them with alt pressed or enlarging anything. Just place everything where it snaps to by default. Please also make sure that all items placed in the rooms above and below are placed in the same way.
I have seen cases where the roof was causing an issue into the room below also... so if the issue remains after all of of the above steps you can try to remove the roof (but leave the ceiling - the ceilings should all be there after retracing.... you can confirm your ceiling is in each room by going to the floor above - if a ceiling is missing, go to the room, click a wall to highlight the whole room.... with it highlighted go to the floor above and click the yellow rim on that highlighted room and choose to build ceiling). See if the issue remains.
I found this article about sharing PS4 screenshots to Facebook. If you shared to your facebook I assume you could drag the image to to your desktop and share from there? Or can you save the screenshot to a flash drive then drag it to your desktop from the flash drive on your computer?
Please update us with your findings. Thank you!
- 6 years ago
It's a greenhouse... There's literally nothing but plants in the room, they were placed without moo. I use moo very selectively, for some specific interior design areas only ( like the kitchen counter decor because of the terrible waste of space that occurs placing clutter and such into counters\tables etc).
The ceiling of the greenhouse room is purposefully removed, and it has a glass roof.
I just tested and perfectly recreated the issue on an empty lot.
Here are the specifics. No cheats enabled. Built 6x18 rectangle room with custom room tool. Built a 6x6 room attached to one end, lined out all 4 walls with custom room tool. Placed "Classy Glass Doors" ( medium door) in the middle of both the greenhouse wall sections (i.e. The two smaller 6 square walls of the original 6x18 rectangle). Placed " Le Magnifique Window" (medium window) on every 2 square section of the 6x18 rectangle remaining for a total of the 2 doors and 22 windows. Removed the floor and ceiling of the 6x18 rectangle room. Placed a hipped roof stretched to fit the 6x18 room size with no other adjustments. Placed a square roof trim on it. Added "Ornamental -Scrollwork Glass Roof" pattern.
At this point the nearly 3x6 section of ground on the inside of the 6x18 window covered rectangle room that is against the 6 square walls section that separates off the secondary 6x6 room, is pitch black, with light set to "Afternoon". Placed as many lights of varying types and styles as would fit in that section and it makes absolutely no change in the just solid pitch black ground.
And ye, on PS4 so no mods or cc, just to be clear. 🙂
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