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@kusurusu: Where in the game files/tuning can "randomWeightedLoot_OffTheGrid_ConsumeHarvestable" be found?
- kusurusu6 years agoSeasoned Ace
@StarryMightBG/action/randomWeightedLoot_OffTheGrid_ConsumeHarvestable (requires XML extractor):
Spoiler<?xml version="1.0" encoding="utf-8"?>
<I c="RandomWeightedLoot" i="action" m="interactions.utils.loot" n="randomWeightedLoot_OffTheGrid_ConsumeHarvestable" s="235125">
<L n="random_loot_actions">
<U>
<V n="action" t="buff">
<U n="buff">
<U n="buff">
<V n="buff_reason" t="enabled">
<T n="enabled">0x23CE1143<!--String: "(From Eating Harvested Fruits or Vegetables)"--></T>
</V>
<T n="buff_type">235233<!--Buff: buff_Object_OffTheGrid_Consume_LivingOffTheLand--></T>
</U>
</U>
</V>
<U n="weight">...</U>
</U>
<U>
<V n="action" t="buff">
<U n="buff">
<U n="buff">
<V n="buff_reason" t="enabled">
<T n="enabled">0x23CE1143<!--String: "(From Eating Harvested Fruits or Vegetables)"--></T>
</V>
<T n="buff_type">235232<!--Buff: buff_Object_OffTheGrid_Consume_NaturesRevenge--></T>
</U>
</U>
</V>
</U>
<U>
<V n="action" t="actions">
<T n="actions">237016<!--LootActions: loot_Buff_EatHarvestable_OffTheGrid--></T>
</V>
</U>
</L>
</I> - SqueamishNerd6 years agoSeasoned Ace@kusurusu Okay, so if I understand the code correctly sims who are Survivalists or One with Nature have a probability multiplier of 4 to get the good buff, and sims who are Freegans, Green Fieds, Loves Outdoors or Clumsy have a probability multiplier of 2 to get the good buff, and sims who are Neat, Perfectionists, Snobs or Squeamish have a probability multiplier of 0.5 to get the good buff. Though, what's the original probability when a sim doesn't have any of these traits? Is it 0.1 (i.e 10%)? That would make the Survivalists or One with Nature a 40% chance to get the good buff, Freegans, Green Fieds, Loves Outdoors or Clumsy a 20% chance to get the good buff, and Perfectionists, Snobs or Squeamish a 5% chance to get the good buff. Though, in the beginning of the code it says something about 1.0, what would that mean? I thought the result should be 0 or 1 for good or bad buff, but it was some years since I programmed anything, so I can be completely wrong.
- SqueamishNerd6 years agoSeasoned Ace
Maybe the double moodlets have something to do with that my sim ate specifically basil or sage, since I've seen that there's another bug with specifically basil and sage, the bug where the basil and sage bushes shrink and look like "seeds" after harvesting.
I don't remember if my sim ate basil or sage, because I went to give her one of them and was about to give her the other one when I noticed that she had gotten both an uncomfortable and a happy moodlet. Basil and sage were in the top of the inventory, and I just usually have her to eat whatever harvestable that are visible in the inventory at that specific moment. I remember that those two were visible at that moment, because she just harvested them and their bushes turned into "seeds", but I don't remember which one I told her to eat. Tough, if it has anything to do with the other bug it shouldn't matter which one she ate.
- 6 years ago
I've had both the positive and negative moodlets as well, but I think they came at separate times, but ended up overlapping. My sim was also living off the grid. Most of the time when I ate harvestables, it was a mix of mushrooms, apples, carrots and onions. So more than likely one would give a negative, another positive, a third might give me that one with the broccoli icon, and a forth might not do anything.
While I'm not totally against these moodlets, I feel the negative one comes up way too often. And why would your lot being on the grid cause you to not get these moodlets? How would eating fresh harvestables be any different whether you have power on your lot or not? Is this a glitch or a failed attempt to add difficulty to the game?
I initially thought that the negative moodlet was a case of only eating fresh harvestables. So I mixed in cooking food on a Bonfire and the Jungle Adventure barrel grill, but as soon as I ate another fresh harvestable, there was that stomach turning moodlet. The Jungle Adventure outdoor open air toilet was not always close enough, because you could no more than just walk out of the bush, and the bladder bar would be back down into the red.
An every once in a while occurance of this would be fine, but Every Day?
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