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does the freeze only happens if the boxes are broken or is that a separate issue ?
From previous experience with queue interaction bugs, the litter box might be breaking because the cat might be repeatedly trying to queue using it only for it to fail for an unknown reason. The game then begins a very rapid loop until the object breaks. Have seen this happen with regular sims and objects like TVs, sinks and showers.
A sim which is off the active lot and in the surrounding neighbourhood doesn't queue any actions involving objects inside the active lot, and using auto-solve (Clicking on the needs icon in the tab) will result in the sims complaining that there is no object nearby to relieve this need. When a need gets low enough, they may autonomously queue 'Return to Active Lot' and then queue to use an object on the active lot once the sim has reached the lot's gridspace.
One possibility is the cat might be skipping the 'Return to Active Lot' part somehow and trying to route back to an object on the active lot, which confuses the game because routing from off the active lot isn't something the game normally does. Hence the cycle of action queues that inevitably break the litter box.
But that's my theory, I haven't dived into the game's code to see if that's how it works. Could be wholly wrong. :P
Edit: Thinking about it, it may be very loosely related to another bug where sims constantly queue to 'Return to Active lot' when at a party/hospital/social gathering away from the Sim's home.
Edit #2: Seen in the routing issues thread that sims can't interact with cats that are sitting on picnic tables. There might be an issue with cats on table not being able to route interactions to and also from them while on a surface.
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