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This happens in Willow Creek as well. I’ve noticed my sims dog at other spawn spots while the sim i have out walking the dog is somewhere else. Along with dogs constantly whining for a walk even though my sims have walked them already.
- 7 years ago
I sent a savefile to SimGuruNick yesterday*, as I have had notable teleportation by dogs who are getting walked (Windenburg, around December 2018, & B.Bay just a week or so ago); in both worlds even the 'short walk' is very very long, which might be a relevant factor. I frequently use the 'ask dog to do business here,' & the teleporting, iirc, happened after that. It often takes a long time for the 'do business' command to drop into the active spot; I've learned, when taking a dog for a walk, not to queue up more than 2 commands because the sim usually only does one of them anyway, usually at the pre-programmed stopping points. The 'do business here' command does eventually cause the sim to stop, unlike commands to pet/talk/etc., but the dog may keep going, & the teleporting is, in my view, the game's attempt to re-sync the simhuman and the dog. The re-sync-ing often doesn't work well, & in B.Bay I've had the game cancel the walk entirely, with the simhuman and the dog being a very large distance apart.
I didn't put all those details in my pm to Nick, as we're supposed to keep it short.
eta: * @crinrict - it's the same file I sent you w/my username, in case you develop an intense yearning to play with/see this issue yourself. 😛 Windenburg HH with the issue was the Thomas Lee/Gabriela Perez/Willy Kozlov family; I forget which name shows on mouseover. B.Bay HH was the Rudenko family. In both cases, the simhuman walking the dog was the elder; don't know if that's relevant or not.
Regarding an earlier question, I believe a previous poster was using 'defect' as shorthand for 'defecate.'
- crinrict7 years agoHero+
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