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3 years ago
@kreativeangel93 I don't work for EA, so I can't say this for sure. However, I think this is the way platforms are programmed now.
Platforms with rounded edges are not actually rounded objects, they'e still octagonal in structure. Before the update with the rounded walls, the part between the octagon and the rounded edge used to be blank (not filled at all). This lead to gaps in the floor when placing a rounded piece on a level inside. When introducing the rounded rooms with walls, they must have reprogrammed the floor to actually be there, which solves the "gaps" when placing it on levels. However, the programming also caused the bits in between the octagon and the rounded part to effectively "bridge the gap" and connect the platform with the underlying floor which makes it act like a terrain would. I think it's just really difficult to program that a part of your room should act as if it's part of the surrounding room... 🙂
It's like this for everyone as far as I know ;-)
Platforms with rounded edges are not actually rounded objects, they'e still octagonal in structure. Before the update with the rounded walls, the part between the octagon and the rounded edge used to be blank (not filled at all). This lead to gaps in the floor when placing a rounded piece on a level inside. When introducing the rounded rooms with walls, they must have reprogrammed the floor to actually be there, which solves the "gaps" when placing it on levels. However, the programming also caused the bits in between the octagon and the rounded part to effectively "bridge the gap" and connect the platform with the underlying floor which makes it act like a terrain would. I think it's just really difficult to program that a part of your room should act as if it's part of the surrounding room... 🙂
It's like this for everyone as far as I know ;-)
3 years ago
Okay thanks
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