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Anonymous's avatar
Anonymous
10 years ago

[OPEN] [GTW] Sims dancing to music in Stores, instead of appropiate tasks

I'm loving that I can create my own stores now and watch all the sims I made living throughout all Sims 4 regions, work and shop together. But there's one problem I've not seen posted here yet that makes it slightly annoying to play.

If you have speakers placed in your store that play music, all sims and customers as soon as they can, start dancing to the music all the time and end up chatting about the weather instead of asking work questions or more importantly, ringing up customers after they've said they're ready. You have to constantly stop them from dancing or listening to music before you can ask them to ring up Sims.

I wouldn't mind as much if they constantly tallked to sims about the buisness topics and ring them up as soon as the option was there but at the end of the day, it is a shop/store, not a disco or  nightclub.

I'd be freaked out if I walked into a high end, posh looking clothes store and everybody was just dancing like mad hatters to very calming New Age music lol.

Also, I don't know if this is a problem, intended or not but after you do buy or start working at your store, it still says you've not got a job/working career on your Sim's information panel in the corner.

That's the issue I and I assume others currently have when playing Get To Work  as well, so thanks for reading.

20 Replies

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  • I have a similar problem as you but I found out something about this...
    If you choose your employee to chat about business with the costumers, they'll just do it until you have Sims avaible to talk on the lot. If your employees don't find anyone so they just cancel the task and starts reading, dancing, chitchat...
    The same thing happens with cleaning task if they have nothing more to clean and attend costumers if everyone already bought something.


    I don't konw if that is by design but it's annoying and could be considered as a bug...

  • crinrict's avatar
    crinrict
    Hero+
    8 years ago

    Do they go back to doing the stuff they are supposed to if there's more stuff to clean and Sims to ring up ? What should they be doing if they're task is fulfilled ?

  • ceunon20's avatar
    ceunon20
    Seasoned Ace
    8 years ago

    Employees aren't going back to their tasks once they completed it in the day. So we need to go on them and give another calling.
    I just think they shouldn't cancel the task but just stop it for a moment to take some rest.
    When the shop is full of Sims becomes impossible do attend everyone if a employee doesn't have anymore the task we choose before.

  • crinrict's avatar
    crinrict
    Hero+
    8 years ago

    You mean they loose the assignment ? I've seen that happen under certain circumstances but I'm unsure what they are atm. Not sure if that's a bug but if it is, it's a separate issue.

  • ceunon20's avatar
    ceunon20
    Seasoned Ace
    8 years ago

    Exaclty.

    I think this issue with employess dancing or doing something else is somehow linked to that.

    Sadly I didn't found a thing about what is causing this and not sure if this is bug too. But this is an issue for sure...

    If I find a clue I'll post it here.

  • Anonymous's avatar
    Anonymous
    8 years ago

    My sims certainly seem less interested in future tasks once the original tasks have been completed or if they've closed and opened up shop again without leaving said shop. Nearly most of the time, if tasks want to be done, I have to assign them manually.

    Employed staff/sims tend to keep completing jobs/tasks once you've assigned them(ringing up, replacing stock etc.) unlike the owner sims but once a gap of free time appears, instead of just generaly talking to customers or doing other tasks that may be available if the assigned one isn't, they can end up succumbing to the dance craze too. And because you can't completely control them like the owners without using the add to family cheat which I'd rather not, it can be more difficult to get them back to work sometimes.

  • ceunon20's avatar
    ceunon20
    Seasoned Ace
    8 years ago

    @316Deadman wrote:

    My sims certainly seem less interested in future tasks once the original tasks have been completed or if they've closed and opened up shop again without leaving said shop. Nearly most of the time, if tasks want to be done, I have to assign them manually.

    Employed staff/sims tend to keep completing jobs/tasks once you've assigned them(ringing up, replacing stock etc.) unlike the owner sims but once a gap of free time appears, instead of just generaly talking to customers or doing other tasks that may be available if the assigned one isn't, they can end up succumbing to the dance craze too. And because you can't completely control them like the owners without using the add to family cheat which I'd rather not, it can be more difficult to get them back to work sometimes.

    You gave a perfect abstract about what is happening.

    The same thing for me.

  • SimGuruNick's avatar
    SimGuruNick
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    8 years ago

    @ceunon20 wrote:

    I have a similar problem as you but I found out something about this...
    If you choose your employee to chat about business with the costumers, they'll just do it until you have Sims avaible to talk on the lot. If your employees don't find anyone so they just cancel the task and starts reading, dancing, chitchat...
    The same thing happens with cleaning task if they have nothing more to clean and attend costumers if everyone already bought something.


    I don't konw if that is by design but it's annoying and could be considered as a bug...


    I don't think that the excessive dancing on Retail lots is by design, that's something we've reproduced as well. But it sounds like the other issue you're describing is that using Assign Work Task does not assign the work task for the entirety of the shift. And that is indeed by design. Employees may slack off or perform other Work Tasks that they aren't currently assigned to. Here are some verification points we used to test this feature, that should give you some idea of the intended design:

    During work hours, employees will try to perform any available retail tasks.
    Depending on their Work Ethic, NPC employees may occasionally run slacking behavior.
    A slacking employee stops running any commands the store owner may have told them to do.
    A Store Owner Sim may simply issue a new order on a slacking Sim, who will return to work.

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