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I ran into a situation very like this over the last couple of days. I have a household of four in which the adults are 1 human male sim who licensed two songs on the guitar, and 1 (female) mermaid conservationist who filmed a documentary and tried to license it. I use MCCC (and no other mods) and IL is the only DLC I have. I saved the lastException file, but the error pops up consistently every morning when the mail is delivered. I was waiting on some postcards and elements and things.
- 6 years ago
I am having trouble submitting a reply with an attachment. Let's try this again.
I'm trying to edit the attachment in.
Maybe in Chrome?
Okay, I couldn't paste the text here because the markup isn't valid, but I dumped it in a draft document here: https://draftin.com/documents/1389598?token=0Dz-BOg5SRUgQaI3U4FeZ9q0I2kb7OThaj-F0Cf2m7SfcsoXdfyQlyfwimWHJkeKGXxWqElDF9sY7HzvhqjdcIw
Not an ideal way to share information I know, but it's the best I can do right now.
- crinrict6 years agoHero+Going to just c/p your LE. That's the easiest.Spoiler<?xml version="1.0" ?> 23256310eb5f1b2e45da829e7desyncea.maxis.sims4_64.15.pc2019-10-17 12:24:17Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Releaserouting.py:7193256310eb5f1b2e45da829e7Exception in Sim Timeline: Exception resuming Element (UnboundLocalError: local variable 'fallback_for_ladder' referenced before assignment) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in resume File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 507, in run_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 719, in choose_cancellation_time UnboundLocalError: local variable 'fallback_for_ladder' referenced before assignment rtim=0 23256310eb5f1b2e45da829e7desyncea.maxis.sims4_64.15.pc2019-10-17 12:36:04Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Releaseaop.py:2763256310eb5f1b2e45da829e7siCraftingWoodWorkingTable_CreateObject on object_WoodworkingTable:0x05bc09f60f280984: Error instantiating affordance: (TypeError: __init() missing 2 required keyword-only arguments: 'crafting_process' and 'phase') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 552, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1424, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 513, in on_enter File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 659, in restore_sim_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\si_restore.py", line 92, in restore_sim_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\si_restore.py", line 56, in run_startup_interactions File "T:\InGame\Gameplay\Scripts\Server\interactions\si_restore.py", line 114, in load_staged_interactions File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3874, in load_staged_interactions File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1277, in loadstaged_interactions File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1345, in _load_and_push_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3669, in pushsuper_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 221, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 279, in interaction_factory File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 276, in interactionfactory TypeError: __init() missing 2 required keyword-only arguments: 'crafting_process' and 'phase' rtim=0 23256310eb5f1b2e45da829e7desyncea.maxis.sims4_64.15.pc2019-10-17 12:39:40Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Releaseroyalty_tracker.py:4233256310eb5f1b2e45da829e7Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 324, in alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'bufftype' rtim=0 23256310eb5f1b2e45da829e7desyncea.maxis.sims464.15.pc2019-10-17 13:39:20Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Releaseroyalty_tracker.py:4233256310eb5f1b2e45da829e7Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'bufftype') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 324, in alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royaltytracker.py", line 599, in _royaltyalarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'bufftype' rtim=0 23256310eb5f1b2e45da829e7desyncea.maxis.sims4_64.15.pc2019-10-17 14:31:49Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Releaseroyalty_tracker.py:4233256310eb5f1b2e45da829e7Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 324, in alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'bufftype' rtim=0 23256310eb5f1b2e45da829e7desyncea.maxis.sims464.15.pc2019-10-17 15:30:00Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Releaseroyalty_tracker.py:4233256310eb5f1b2e45da829e7Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'bufftype') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 324, in alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royaltyalarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royaltytracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'buff_type' rtim=0
- 6 years ago
Okay, I feel a bit silly because the button for posting code is right there in the menu bar and I missed it completely.
Anyway, here's my update: I created a separate save and split the household into two. Yesterday I played the main save with the human musician and everything went fine, no lastException or anything. Just now I played the household with only a mermaid conservationist, and as soon as she left for work I got this exception:
Spoiler<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>c6cd875d032b039f5da9b2ee</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-18 16:23:30</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>royalty_tracker.py:423</categoryid><desyncid>c6cd875d032b039f5da9b2ee</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 324, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'buff_type' rtim=0</desyncdata></report>
</root>This is on PC, with just base game and Island Living installed, and my only mod is MCCC, which I triple-checked is up-to-date. For my next experiment, I'm going to try replaying with an empty mods folder.
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