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Okay, I feel a bit silly because the button for posting code is right there in the menu bar and I missed it completely.
Anyway, here's my update: I created a separate save and split the household into two. Yesterday I played the main save with the human musician and everything went fine, no lastException or anything. Just now I played the household with only a mermaid conservationist, and as soon as she left for work I got this exception:
<report><version>2</version><sessionid>c6cd875d032b039f5da9b2ee</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-18 16:23:30</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>royalty_tracker.py:423</categoryid><desyncid>c6cd875d032b039f5da9b2ee</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 324, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'buff_type' rtim=0</desyncdata></report>
</root>
This is on PC, with just base game and Island Living installed, and my only mod is MCCC, which I triple-checked is up-to-date. For my next experiment, I'm going to try replaying with an empty mods folder.
I hadn't played my broken save in a while, but I wanted to chime in again to say that the sim that was bugged (Nalani, the NPC mermaid that comes with Island Living) was killed and revived via ambrosia, and as soon as I added her back to the household post-mortem, I got the same exact LE again:
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>c4b959ef1212b3175e0225f9</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-12-24 17:37:50</createtime><buildsignature>Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Release</buildsignature><categoryid>royalty_tracker.py:423</categoryid><desyncid>c4b959ef1212b3175e0225f9</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 335, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'buff_type' rtim=0 ClientInfo isn't here</desyncdata></report> </root>
File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'buff_type' rtim=0 ClientInfo isn't here
- 6 years ago
I think this bug has now expanded to non occult sims. I am getting LE's for it in a save where I don't play with mermaids at all. I don't know if that requires a new thread or not. I can start a new one though if it does.
Until then here is the LE I get.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>ae2a96d0ff0fbb8e5e16a481</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2020-01-08 20:25:39</createtime><buildsignature>Local.Unknown.Unknown.1.59.73.1220-1.200.000.432.Release</buildsignature><categoryid>royalty_tracker.py:423</categoryid><desyncid>ae2a96d0ff0fbb8e5e16a481</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 335, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid AttributeError: 'NoneType' object has no attribute 'buff_type' rtim=0 Client Session Time: 25.84 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,57,35162 Modded: False SystemInfo: Mac OS X Version 10.15.2 (Build 19C57) GPU: Intel Iris Graphics 540 macOS Metal driver 0.0.0.0 </desyncdata></report> </root>
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