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This was fixed in patch 1.110 - Not Listed In Patch Notes However. I can interact with dolphins without an LE & Being Reset
@gooochyeee i noticed this as working correctly too
- ashleylgreen9 months agoRising Novice
I'm sorry, it is not fixed for me. It is still an issue. I keep trying to upload my Exception, but I keep getting errors. I copied &^ pasted below:
Spoiler<?xml version="1.0" ?><root>
<BetterExceptions><BEversion>v3.13</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>9c29a055e76cba84673926d2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-11-16 21:28:48</createtime><buildsignature>Local.Unknown.Unknown.1.110.311.1020-1.300.000.196.Release</buildsignature><categoryid>resolver.py:1017</categoryid><desyncid>9c29a055e76cba84673926d2</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <StatisticAddObjectRelationship None ParticipantType.Actor> for loot loot_Dolphins_Rel_Gain_Talk(loot_actions=(<StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <StatisticAddObjectRelationship None ParticipantType.Actor>, <BuffOp ParticipantType.Actor>, <PlayVisualEffectLootOp ParticipantType.Object>😉, run_test_first=False, tests=CompoundTestList([])) (ValueError: Trying to use SingleSimResolver with unsupported participant: ParticipantType.TargetSim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 517, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 174, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 166, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 653, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 2276, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 2294, in _apply_to_sim_info File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 1644, in get_object_relationship_track File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 1850, in _find_object_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 97, in _relationship_added_callback File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 326, in get_track File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 700, in get_track File "T:\InGame\Gameplay\Scripts\Server\relationships\object_relationship_track_tracker.py", line 148, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 444, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\relationships\object_relationship_track_tracker.py", line 121, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\tunable_multiplier.py", line 65, in get_max_modifier File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 565, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 141, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 1017, in get_participants ValueError: Trying to use SingleSimResolver with unsupported participant: ParticipantType.TargetSimrtim=0 Client Session Time: 78.11 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,340,0,5853 Modded: True SystemInfo: Windows 11 10.0.22631 GPU: Intel(R) UHD Graphics igdumdim64.dll 26.20.100.7871, GUID: D7B78E66-C916-11CF-2A6D-5034BCC2D735 </desyncdata></report>
<report><version>2</version><sessionid>9c29a055e76cba84673926d2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-11-16 21:28:48</createtime><buildsignature>Local.Unknown.Unknown.1.110.311.1020-1.300.000.196.Release</buildsignature><categoryid>resolver.py:141</categoryid><desyncid>9c29a055e76cba84673926d2</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Trying to use SingleSimResolver with unsupported participant: ParticipantType.TargetSim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 174, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 166, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 654, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 651, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 2276, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 2294, in _apply_to_sim_info File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 1638, in get_object_relationship_track File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 1850, in _find_object_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 97, in _relationship_added_callback File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 326, in get_track File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 700, in get_track File "T:\InGame\Gameplay\Scripts\Server\relationships\object_relationship_track_tracker.py", line 148, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 433, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\relationships\object_relationship_track_tracker.py", line 121, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\tunable_multiplier.py", line 65, in get_max_modifier File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 565, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 141, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 1017, in get_participantsValueError: Trying to use SingleSimResolver with unsupported participant: ParticipantType.TargetSimrtim=0 Client Session Time: 78.11 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,340,0,5853 Modded: True SystemInfo: Windows 11 10.0.22631 GPU: Intel(R) UHD Graphics igdumdim64.dll 26.20.100.7871, GUID: D7B78E66-C916-11CF-2A6D-5034BCC2D735 </desyncdata></report>
</root>Edit By Crinrict: Added Spoiler Tags
- gooochyeee9 months agoSeasoned Ace@ashleylgreen Thats a CC/Mod Report all bugs need to be reported in vanilla. Can you test without mods/cc after deleting localthumbnailcache and in a new save?
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