[ARCHIVED] [JA] [LS] [OR] Married Couples appear in special vacation world lots
Product: The Sims 4
Platform:Steam-PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.108.335.1020
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? Go to the Selvadorada temples
What happens when the bug occurs? Multiple married couples show up. Before Lovestruck played sims were alone when exploring the temple (aside from the skeletons at night).
What do you expect to see? No sims other than my actively played ones appearing at the temples.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. Lovestruck release
I originally thought this wasn't that big of a deal, but the Sims occasionally get poisoned and set on fire while passing through the arched gates between areas. The poison kills the Sims and while I like the chaos, I don't want this to kill too many sims.
Other sims that I play rotationally are also showing up to the temple and this is a big deal because I don't want sims I play to appear there and risk dying.
I haven't tested it yet with Batuu, but if random sims now show up there it will be so immersion breaking. I don't want my sim's grandmother to just randomly appear in Batuu or dangerous Selvadorada temples.
Edit: I think its related to the loveseats (and benches) and I am getting last exception errors related to the loveseats.
Edit By Crinrict: Added Tag to Title, Adjusted Title, Added Base Game Version Number
Edit again: I've added the last exception related to the loveseats but I actually don't think what is happening is technically a bug. I think the couples swarming the outdoor benches is a feature, but it would be nice if it could be adjusted to not happen in vacation worlds. I tested Batuu and luckily that world isn't effected, but Selvadorada and Granite Falls are. I go around to different lots and about 5 or more different couples appear and fill the benches to all start gazing at the sky. It looks a bit weird having so many sims doing the exact same thing... they will even leave the lot when they are done only to return to do the same thing less than an hour in game later.
<report><version>2</version><sessionid>99c8ff9973476ce866a80fdb</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-07-30 08:22:12</createtime><buildsignature>Local.Unknown.Unknown.1.108.335.1020-1.300.000.188.Release</buildsignature><categoryid>asm.py:1081</categoryid><desyncid>99c8ff9973476ce866a80fdb</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Sit_Posture (HANDLE :: 13106)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running seating_Sit:15315 on object_sitLoveseat2x1_EP16GENparkIron:0x0efe132a9d6f227e[6] running interaction = running npc_leave_lot_now:15558 on None (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 426, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2769, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1081, in request RuntimeError: ASM :: Sit_Posture (HANDLE :: 13106)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running seating_Sit:15315 on object_sitLoveseat2x1_EP16GENparkIron:0x0efe132a9d6f227e[6]running interaction = running npc_leave_lot_now:15558 on None (guaranteed)rtim=0 Client Session Time: 21.52 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,257,0,5770 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1080 Ti nvldumdx.dll 32.0.15.5612, GUID: D7B71E3E-5846-11CF-3E62-0A160EC2ED35 </desyncdata></report>
</root>
Edit By Crinrict: Added Tag to Title.
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