[OPEN] [LS] "Ask to Work On Romance Dynamic" always fails
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.108.335.1020
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? Have two sims with an established romance dynamic. Use the interaction "Ask to Work on Romance Dynamic" on one sim to their partner.
What happens when the bug occurs? The interaction fails 100% of the time, guaranteed.
What do you expect to see? The interaction succeeds when appropriate.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? No
I've looked into the tuning for this interaction, and I believe I've isolated the issue. Below is an excerpt:
<U n="success_chance"> <L n="multipliers"> <U> <T n="multiplier">0</T> <L n="tests"> <L> <V t="buff"> <U n="buff"> <E n="subject">TargetSim</E> <V n="whitelist" t="enabled"> <L n="enabled"> <T>12831<!--Buff: MoodBuff_Hidden_Angry--></T> <T>12840<!--Buff: MoodBuff_Hidden_Enraged--></T> <T>12827<!--Buff: MoodBuff_Hidden_Furious--></T> <T>12829<!--Buff: MoodBuff_Hidden_Bored--></T> <T>12835<!--Buff: MoodBuff_Hidden_Embarrassed--></T> <T>12842<!--Buff: MoodBuff_Hidden_Humiliated--></T> <T>12848<!--Buff: MoodBuff_Hidden_Mortified--></T> <T>12832<!--Buff: MoodBuff_Hidden_Depressed--></T> <T>27155<!--Buff: MoodBuff_Hidden_Gloomier--></T> <T>27154<!--Buff: MoodBuff_Hidden_Gloomy--></T> <T>12853<!--Buff: MoodBuff_Hidden_Sad--></T> <T>12856<!--Buff: MoodBuff_Hidden_Stressed--></T> <T>12857<!--Buff: MoodBuff_Hidden_Tense--></T> <T>251723<!--Buff: moodBuffs_Hidden_ScaredTrack_Terrified--></T> <T>251722<!--Buff: moodBuffs_Hidden_ScaredTrack_Scared--></T> <T>12847<!--Buff: MoodBuff_Hidden_Miserable--></T> <T>12858<!--Buff: MoodBuff_Hidden_Uncomfortable--></T> </L> </V> </U> </V> </L> </L> </U> <U> <T n="multiplier">0</T> <L n="tests"> <L> <V t="relationship"> <U n="relationship"> <U n="required_relationship_bits"> <L n="match_any"> <T>24089<!--SocialContextBit: relbit_SocialContext_Awkwardness_Awkward--></T> <T>24090<!--SocialContextBit: relbit_SocialContext_Awkwardness_VeryAwkward--></T> <T>24088<!--SocialContextBit: relbit_SocialContext_Friendship_Abhorrent--></T> <T>24086<!--SocialContextBit: relbit_SocialContext_Friendship_Distasteful--></T> <T>24087<!--SocialContextBit: relbit_SocialContext_Friendship_Offensive--></T> <T>24081<!--SocialContextBit: relbit_SocialContext_Fun_Boring--></T> <T>24083<!--SocialContextBit: relbit_SocialContext_Fun_InsufferablyTedious--></T> <T>24082<!--SocialContextBit: relbit_SocialContext_Fun_Tedious--></T> <T>115902<!--SocialContextBit: relbit_SocialContext_Awkwardness_Casual--></T> </L> </U> </U> </V> </L> </L> </U> </L> </U>
In the second set of multipliers, there's a list of social context relationship bits that the game checks for. The one that's out of place is relbit_SocialContext_Awkwardness_Casual. This relbit is always there for every conversation, making it impossible for this interaction to succeed. Removing that line fixes the interaction.
Edit By Crinrict: Added Tag to Title.