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@CalyxSpaceAce I'm the person on the same Mac who's still running Sierra, for reasons no one can quite figure out. (What can I say, I don't like change.) I spent a bit of time testing, and noticed a few things:
1. Everything looks normal when a roof is not quite closed, with lighting on high or extra high:
2. When lighting is on high (the default setting for my laptop) and both roofs cover the entire rooms, neither room is lit, and the basement loses any floor or wall texture:
3. When lighting is on extra high, the surface-level room has proper lighting, but the basement still does not:
4: If I place objects in the basement (lighting extra high), those objects do have the appropriate shadows, separate from the overlay of the roof pattern:
5. Furthermore, when I made a lot with three separate basements and nothing else (lighting on extra high), the same principles as above applied. But when I added a small ground-level room, suddenly I could make exactly one of the three basements show correctly on command, even with a closed roof, as long as at least one of the basements was still partly open. In this screenshot, the middle basement is open, and the other two are closed:
These screenshots are all with afternoon lighting, because the shadows stand out the most then. The angle of morning lighting means rooms smaller than a certain size aren't lit up at all. Lowering the pitch of the roof helps some, as does rotating the roof so that the sunlight faces a glass side. I tried a couple different roofs, different angles, and different patterns, although not all of them, because at some point I was ready to be done; there was no difference.
So I don't know what's going on here, or why, but it's definitely weird, and it seems unlikely to be intentional.
@puzzlezaddict After this I tried repairing my game again to see if it had any effect. It seems this time, if I've got the lighting setting on extra high I can get the roof over a room to work but still not the basement. Whatever this is its very temperamental. I have no doubt's its not intentional, just very irritating! I try to keep my settings below extra high in order not to stress out my already-overworked macbook, but it seems to be the only setting that is allowing the light through, which is very odd! (also I understand, I haven't changed from Sierra for both a. I don't want to get used to the new ones, Sierra works fine, and b. some of the programmes I use don't run on newer OS so I stick to Sierra for their peace of mind!)
- puzzlezaddict6 years agoHero+
@CalyxSpaceAce I understand why you wouldn't want to max out the settings, although as long as I keep my own Mac cool, it handles things just fine. Still, given the evidence, it probably is a bug.
My MacBook Pro is Bootcamped, so I tested in Windows just now, with the same settings. (Although I have to note that my GPU is rated as a 5 in Windows and a 4 in macOS.) I saw exactly the same issues in Windows, with one exception: When all of the basement roofs were closed, the floors disappeared as well as the walls. The objects in the basement rooms were still visible though.
As it happens, I hadn't updated the game in Windows since patch 1.52.100.1020, so I tested on that first, then on 1.55.108.1020, the current patch. The behavior was exactly the same on each patch level.
- PipMenace6 years agoHero
I’m actually having this problem on the 4th floor of a...admittedly very unrealistic... mansion I built. I put in a pool at the top of the house and wanted a large section of glass roof over it rather than using pool lights but the glass roof doesn’t let light in unless you don’t quite join it to the roof next to it.
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