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I experienced this today. What was supposed to be a cauldron full of mac and cheese became a potion of plentiful needs upon completion.
Edit: With a little more testing I discovered how to duplicate it. If you queue an action, and then cancel it on the cauldron before starting, then start something different the end result is for the original queued project, but with the appearance of the second action in the cauldron and the number of servings as the original action. Thus I was able to queue a potion of plentiful needs and cancel it with one sim, then another non-spellcaster sim can make 12 servings of whatever potion was originally queued up. I imagine the reverse, a queued chili or mac and cheese cancelled by an NPC would then cause a potion to turn into whatever the NPC was cooking upon completion.
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