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MARINA_XCX2's avatar
7 years ago

[OPEN] [V] 'Slay/Cure Vampire' not working!

Product: The Sims 4
Platform:Mac
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.46.18.1220
What expansions, game packs, and stuff packs do you have installed? Vampires Seasons City Living Holiday Celebration Pack
Steps: How can we find the bug ourselves? Do all the steps needed to make the slay vampire option appear; collect ingredients, make cure and then click on vampire > mean > slay vampire
What happens when the bug occurs? Nothing, the vampire will not be cured and the cure disappears from my sims inventory despite my sim beating them.
What do you expect to see? I expect to see the interaction work and the vampire be no longer a vampire but at the end of the fight a couple frames skip and the vampire 'resets'.
Have you installed any customization with the game, e.g. Custom Content or Mods? Yes
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>19b71633d565e775b76cdbe</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-08-17 23:38:14</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1220-1.200.000.364.Release</buildsignature><categoryid>statistic.py:228</categoryid><desyncid>19b71633d565e775b76cdbe</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;RemoveTraitLootOp ParticipantType.Actor&gt; for loot &lt;class 'sims4.tuning.instances.loot_VampireCure_RemoveVampirism'&gt; (AttributeError: 'NoneType' object has no attribute 'remove')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 88, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver&#13;&#10; File ".\mc_utils.py", line 119, in _wrapper_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 371, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 281, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py", line 123, in remove_trait&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 70, in remove_trait&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 473, in _remove_trait&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 650, in _remove_buffs&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 460, in exported_func&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 391, in remove_buff&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1021, in on_remove&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 112, in on_remove&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\statistic_static_modifier.py", line 137, in remove_modifier&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 228, in remove_statistic_static_modifier&#13;&#10;AttributeError: 'NoneType' object has no attribute 'remove'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>19b71633d565e775b76cdbe</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-08-17 23:38:14</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1220-1.200.000.364.Release</buildsignature><categoryid>statistic.py:228</categoryid><desyncid>19b71633d565e775b76cdbe</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'remove')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 88, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 371, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 281, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py", line 123, in remove_trait&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 70, in remove_trait&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 473, in _remove_trait&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 650, in _remove_buffs&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 460, in exported_func&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 391, in remove_buff&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1021, in on_remove&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 112, in on_remove&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\statistic_static_modifier.py", line 137, in remove_modifier&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 228, in remove_statistic_static_modifier&#13;&#10;AttributeError: 'NoneType' object has no attribute 'remove'&#13;&#10;</desyncdata></report>
</root>

Edit By Crinrict: Adjusted Tag

34 Replies

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  • reggikko's avatar
    reggikko
    New Adventurer
    5 years ago

    Hi crinrict,

    I just had my Sim try to cure two different vampires for a challenge. She made the drink and it was in her inventory. She became best friends with the vampire and used "offer to cure vampirism" in the friendly menu. Both vampires accepted the drink, but then just set it down without drinking. I tried both standing and sitting with the same result. My Sim gets the Cured Vampire moodlet, but the other Sims are still vampires.

    EDIT: The problem seems to be vampires who always move using bat form. I was able to successfully cure Caleb Vatore.

  • reggikko's avatar
    reggikko
    New Adventurer
    5 years ago

    To add a bit more, my Sim tried the "make drinks for everyone" option on the bar. All of the vampires, including those who travel as bats, went and grabbed a drink and were cured. The vampires were in a group with my playable Sim. I tried it again with two other vampires in a club gathering with "Drink bar drinks" as a club activity and it worked that way, as well. I haven't tried directing a controlled vampire to drink, nor have I used the "Slay vampire" interaction. 

    When my Sim tries to cure under the friendly menu, the vampire changes into a bat and moves several times before they take the drink (my Sim has to offer to cure 3-4 times before they stop flying around and take it). Then, as I said, they put it down without drinking. 

    I am playing this file without mods. I did just purchase the Batuu pack, but curing vampires isn't something I do very often, so I have no idea if this is a new problem or not.

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