Re: [ARCHIVED] Autonomy and Simulation Lag
Since the most recent patch, I've been having trouble with what I guess you'd call synching?
They've also started teleporting all over the place like they want to start a new action before they've finished the previous one, but I think this is a separate issue.
The two best examples I can give are that I recently had one of my sims queued up to make a flower arrangement, and then eat some minestrone for lunch.
She finished making her flower arrangement, and then her queue showed her as eating the minestrone while she was still standing in front of the flower arranging bench. The wheel for eating the food was progressing, her hunger meter was filling, but she hadn't actually walked over to the kitchen yet.
The other example actually killed one of my sims.
She had been jogging on the treadmill, and then was queued up to do a polar bear plunge with the rest of her family. She was still over at the treadmill when she got her first "freezing to death" warning, which I didn't notice because the rest of the family was getting them as well, and I was dealing with getting them into and out of the pool and warmed up again.
She got her second warning right as she physically got into the pool, and then almost immediately froze to death even though I'd cancelled the swimming action and told her to get out and warm herself in front of the fire.