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Re: [ECO] 'You are such a good neighbor' isn't an actual neighbor

@crinrict it's an Eco Lifestyle specific event.

Like many other background events in the game they weren't made specific enough to invite actual neighbours, like most people would assume. In the majority of the game, it just picks random sims for background stuff like this. Want free earbuds? Why is it Judith Ward calling to give me free earbuds? Why is my sim's yoga instructor knocking on the door of my penthouse apartment saying "Hey neighbour, I'm bored want to hang out?" when he lives in Oasis Springs? Why is Thorne Bailey calling me offering a job as an Astronaut because of my high reputation when Thorne isn't in the Astronaut career? Why is Caleb Vatore a "Student" hanging out at this School Spirit Day party and streaking when he isn't actually enrolled at this university?

The game just uses general filters for all these things. They probably think people won't care enough about background sims to notice. Why would I know so much about all the townies in my game when half of them just get culled every Wednesday? But of course, some people do care about all the sims in their game and crafted each one by hand and know everything about them and play rotationally. But that doesn't seem to be a style of gameplay Maxis knows exists...

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  • EnkiSchmidt's avatar
    EnkiSchmidt
    Hero
    6 years ago

    @simvasion  @crinrict 

    So Good Neighbor uses similar filters as the other call/invite/call out events? Too bad. I assumed the game would be able to recognize my actual neighbors, because it can do so during the Welcome Wagon Event. Should I hit "accept as solution", since the system seems to be working as intended?

  • simvasion's avatar
    simvasion
    Hero
    6 years ago
    @EnkiSchmidt I don't know. It's one of the many cases in the game where they use general filters. While it's weird, I can also see their side/reasoning for it - it reduces the number of sims/resources if the game can re-use existing sims/resources instead of generating new sims to fit the event.

    E.g. if you clear out a neighbourhood and move in a single sim, then you won't have any neighbours. Does the game just never trigger the event or does it trigger the event and then generate new sims to allow it to happen?

    I would guess that it's their design choice, but I'll leave it to Crin to decide if it should progress as a bug report or be left open as feedback for change.

    If you're open to using mods, I think Zero (of Zero's Sims 4 Mods) has a few that change some events so that the game only uses actual neighbours and make more sense. Mostly for sims hanging around at community voting boards, I don't know if there's one for these Good Neighbour/I have a gift for you events.
  • crinrict's avatar
    crinrict
    Hero+
    6 years ago
    @EnkiSchmidt At this point, I can't say what's a bug and what not.

    This is the third report of these events having issues. Two of which might just be a design call and the third clearly a bug (males getting pregnant)

    I'm going to treat is as bug for now until QA says otherwise :D
  • manzana0807's avatar
    manzana0807
    Seasoned Ace
    5 years ago
    @simvasion Lotharihoe on Tumblr has a great mod set called Sim Spawn Overhaul. Maybe you are thinking of it? It fixes a lot of the problems with walkbys and it fixes the problem in this post.

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