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  • Kweeky's avatar
    Kweeky
    Seasoned Newcomer
    10 months ago

    Agreed.

    At the moment, all we know is that this bug, which was originally reported in 2016 (!), has now escalated into a more severe and potentially dangerous problem. Players need guidance on whether it is safe to engage with these areas or if it's better to avoid them until a fix is implemented.

  • Judas_Breed's avatar
    Judas_Breed
    Seasoned Rookie
    10 months ago

    Guys. I just figured out how to solve this issue (At least until the day EA officially fix that bug)... Turn on the debug mode cheat and restart the game. Then shift-click on the objects that are overlapping, click destroy the objects, and destroy one by one.

    BUT I don't know if this is safe way or no since I still haven't try to wait until the next festival starts. I have a concern like if the objects of next festival might never appear again once destroy them by the debug mode cheat...

    Just wondering which is better, overlapping objects will be gone, or the festival objects will never shows up again.

  • Judas_Breed's avatar
    Judas_Breed
    Seasoned Rookie
    10 months ago
    @orangesid That's the cheat you can enable if you are on PC... (I don't know if it's possible on console version The Sims 4)... Press Shift+CTRL+C, then cheat window appear and type: "testingcheats true" then press enter. And shift click on the objects, the: "destroy the object" will show up. Or if this doesn't work, you can install AllCheats mod or MCCC to enable the cheat. It's more easier imo... Only if PC :/
  • diemilchschnitte's avatar
    diemilchschnitte
    Rising Scout
    10 months ago
    @Judas_Breed Normally any cheat should be automatically disabled again as soon as you restart the game. Unless you use some mods to prevent that. So the debug cheat does nothing for the game after a restart.

    You can just delete those items. Afaik and have seen in the tunings and in the world files, those objects spawn anew every time a festival starts. The object lists sre stored in the conditional data within the world files. One cannot delete them indefintely, unless you delete them in the world files themselves. And that's not something someone just accidentally does. And you cannot do so ingame.
    Normally all needed objects should despawn and not be stored anywhere while a festival is not running (like on the ground or somewhere in the sky). I heard of this but I had a save file some months ago that I cleared of those duplicates in the sky and I had like 3 times the same festival items at the exact same coordinates floating around. So they were adding up. After deleting, the festival started with all its objects like it should. So you should really be fine.
  • Judas_Breed's avatar
    Judas_Breed
    Seasoned Rookie
    10 months ago
    @diemilchschnitte That's right. Am using MCCC and I was forgotten what I've written in my first comment. Thanks for clearing. So that means we can manually destroy the objects each times when we have to use that area for something (at least till they'll fix that bug), it's pretty annoying but better than it stays overlaps I guess.

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