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Re: [FIXED] Sims don't run autonomously over long distances anymore

I did more testing on this.

NPCs don't fiddle with their phone when walking to their destination.
Even if they did, sims can run with their phones out (as seen when they are directed to jog). Phone animations aren't interfering with running.

Mods that disable phone interactions don't seem to help. Sims still walk everywhere.

I have found ONE instance when sims (as well as NPCs) run to their destination: when directed to take shots on the basketball hoop.
This includes all "Take Shots.." interactions as well as Shoot Around (because it just picks from other interactions). Does not apply to Dribbling and Dunks.

Tried with different walkstyles (no change) and with different fitness levels (0, 3, 10: no change).
Scared emotion still triggers running. Didn't check how sims behave in case of emergencies/death.

I want to stress that this is not about the 'Jog Here' user-directed interaction (still available after lvl 3 fitness).
This is about the autonomous running that sims (household members and NPCs) sometimes did when traveling over big distances.

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  • I was sure it happened because of the phone update and then constantly walking with noses glued to the screens. It happened right after HSY update. But now we had patch that toned down the phone action (not enough imo lol), but sims still not jog. It could be something connected to the phone. I must say I’m taken a back by this type of updates with idle animations. Thankfully my sims are spellcaster and werewolf. One uses a spell to teleport and the other dig tunnels or uses super speed. Human sims are pain to play right now, unless they master wellness skill I guess.