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Re: [IL] Mermaid form does not stay unlinked and links to swims wear top and eyes

@weepingdelilah I'm having troubles understanding what you mean. Could you maybe add some pictures ?

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  • @crinrict I think they mean that the mermaid form uses the set-up of the swimwear like tops and eyes in game, even though the mermaid form is unlinked from the sim form in CAS and was selected with different clothes etc.
  • @crinrict Yeah, when you first create a mermaid in CAS the upper half of their mermaid form is based on the clothing your sim would wear while taking a swim as human, unless you unlink it.
  • @crinrict Fortunately not. So far I have been able to always unlink the mermaid form from the sims form and edit it as I like.
  • So when creating the sim. She is wearing the mermaid scales top and has black eyes. Somehow during gameplay, her upperhalf reverts to swimwear (wearing jewelery, swimswear top, and her eyes revert back to normal human eyes).

  • weepingdelilah's avatar
    weepingdelilah
    3 years ago

    I always unlink it, and when I go back into cas.fulleditmode, I unlink it, change it back to original version, but somehow it links again. Not sure how to prevent this problem. It happens to all of my household sims.

  • WingedSnek's avatar
    WingedSnek
    3 years ago
    @weepingdelilah Did you try editing/unlinking the mermaid form via the household manager in the manage worlds menu or a mirror/dresser in game instead already? I currently have a mermaid I am playing with and she works fine. However, I have to admit that I created the sim before the patch and only saved a new version of her household after adding sexual orientations and body hair to the sims, so I don't know whether this counts as created after the patch.
  • Ok I will try that. This happens to all of my households I create. I now have CC but this bug was happening even before that. Thank you and I'll see if that sticks!

  • @WingedSnek I changed the coloring to the mermaid tail and top, and now the scales stay but her eyes always revert back to human eyes instead of solid black. I guess it's half fixed lmao

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