canelacaliente
5 years agoSeasoned Ace
Re: [OPEN] [BDK] My sim won’t vacuum
I am having this issue and my game generated a LE.
<report><version>2</version><sessionid>276f4b4fb2f775e160b0de2e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-05-28 05:13:49</createtime><buildsignature>Local.Unknown.Unknown.1.75.125.1030-1.200.000.507.Release</buildsignature><categoryid>animation_element.py:185</categoryid><desyncid>276f4b4fb2f775e160b0de2e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 242)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF49E92BD08; to 'object_sim' at 0x00007FF4AA6A0610>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnVacuum_Standing:7 on None)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in requestRuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 242)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF49E92BD08; to 'object_sim' at 0x00007FF4AA6A0610>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnVacuum_Standing:7 on None)rtim=0 ClientInfo isn't here</desyncdata></report>
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