I'm in the middle of polishing some of my overrides for public sharing. Lo and behold I pop in my ROF Werewolf overrides to get screenshots and notice there's still a problem.
Swapping RestrictOppositeGender for RestrictOppositeFrame (with the appropriate DefaultForBodyType<gender> flag) on Bottoms and Shoes (feet) work as expected, but swapping the flags on the Tops just shifts the warped mesh displayed in my initial report from Male/Feminine Frame werewolves to Female/Masculine Frame werewolves.
<insert a couple hours of troubleshooting> and I still can't solve this. Furthermore, I discovered the texture for female werewolves is misaligned. EDIT: Misaligned is the wrong word. I think it's more accurate to say the texture wasn't modified for female meshes, similar to how yfBottom_SP50Latex's ShadowMap wasn't modified to match the texture.
In GP12WerewolvesGamePack_TopNudeTextureMisalignment_001.jpg there's a visible overlap of the texture on the shoulders of female werewolves compared to the same area on male werewolves.
In GP12WerewolvesGamePack_TopNude_003.jpg, left side is female werewolves and right side is male werewolves. In screenshot 3, ROF is applied to all body parts, not just the Tops, but the problem is the Tops. I've troubleshooted with just the ROF Tops and EAxis Bottoms and Shoes.
I'll do some more troubleshooting but at the very least I must ROF the feet because ROG transframe werewolf feet are absolutely horrid as shown in screenshot 2 for both female and male.
UPDATE: I don't think there's a solution here, unless I'm looking in the wrong place and the solution is with the Body Types and not the meshes, or not the Body Types, but the sculpting boundary data < that's not the correct name for it but i can't remember what it's actually called.
<heavy sigh> This is annoying.