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The problem is that only the original Mermaid NPC will be included in the expansion, and the system will not generate other mermaid npcs. I want to be like Vampires, wizards, and aliens, and the system will automatically generate other NPC's instead of the original expansion
- SleepycatDSL6 years agoSeasoned Veteran
I have spent a lot of time playing in Sulani (it & Strangerville are my favorite worlds) in different saves and not once has the game generated a new mermaid.
- This is with sims living there, quite a few of which are also Merfolk. Yes, I have visited the comm beach lots and my Merfolk live on res beach lots.
- 6 years ago
Whether you live on an island or play there, the system doesn't automatically generate any new mermaid npcs
- simvasion6 years agoHero@mengzhu123 If you just visit the beaches, it seems like the game only needs four. I deleted two of the original mermaids and the game made two new ones to replace them.
It’s the same for all sims the game needs - if it has enough, then it stops making more. I only have about 8 vampires before the game stopped making more.- SleepycatDSL6 years agoSeasoned Veteran
I only had 3 pre-made merfolk, not 4. I finally had some time to do a bit of testing.
First test, I deleted the 3 pre-made merfolk. Sent a sim to the comm lot beaches. Checked Manage Households after quite a few sim hours.
Results - Some new random regular townies, 3 vampires and 0 merfolk.
Second test, I did a "save as" so I could test further, without ruining my main save. I then deleted my 6 young adult Merfolk and the mermaid child & 3 Merfolk toddlers. With no Merfolk in the save at this point. I sent a sim to the beaches for a sim day.
Results - The game created a grand total of 2 merfolk. 1 male & 1 female.
Another day at the beach didn't make any difference.
So it seems the game will create at least 2 Merfolk, provided you have none or maybe it will create one, if you only have one.
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