"LeGardePourpre;c-18148489" wrote:
All the packs are parts of the same universe but not everybody own them.
Thats the big problem. It would be nice if everything would be in place like there being a vet clinic but when you do not have the pack it gets replaced with a shell/debug object when the map is loaded.
Same for skiing ect.
The buildings would need to be designed with everything in mind. Laundry, dust and so on with objects becoming inactive when you do not have the pack and the layout must take occults into account. A sun blocked area for vampires, emergency shower for mermaids and so on.
And the systems would simply be turned on and off. If you have Island Living trash will spawn and you van clean it up to revitalize nature.
If you have both Island and Eco lifestyle the Eco footorint determines hiw much trash soawns where and cleaning it up temporarily raises the local footprint and so on. And you would have action plans which increases/reduces the trash soawn rate, rewards you for cleaning them up and makes the townies do it autonomusly.
With University you could gave an action plan which soawn public service servos which go from house to house acting as a maid and you get influence for building more.
With City Living and occult packs you could have vampire/werewolf festivals with plasma fountains, raw meat buffets, positive moodlets for being around them instead negative ones and so on. If you then also have Get Famous the occults would be temporary celebreties while on the festival grounds signing autographs and have people ask to pose with them.
The possibilities are endless. Would it be a lot of work, especially with all the possible combination of packs? Yes, which is why I said from the beginning that even though its "just" a world with no new mechanics it would not be free and maybe even have a expansion level price tag.