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MDianaSims
10 years agoSeasoned Hotshot
Sorry for not responding for a while, been busy with other things. And I am actually quite confident that they are working on implementing at least some of the things I listed (as I know I am not the only one who asked for it) - so I haven't really felt the need to continuously bump this thread, knowing it takes time to develop and test things of this kind.
It is however a good thing to be reminded that there's still a lot to improve in terms of population related options. I appreciate everyone's input, but not everything mentioned can be added, as it isn't always a UI selectable option (as the things listed are/could be). Although I agree the blank neighbourhood options is a bit off as well (nonetheless a UI option).
@EgonVM Thanks :)
@golden24ersa Thank you for commenting and for your suggestion. If I understand correctly, you want to be able to split a househould without going to manage worlds and then not have to bother about the Sim you removed from the household? Sort of like the system they had in Sims 3? So it would end up under story progression? It's not entirely clear to me right now.
If that is what you mean, I agree that it would be easier, but it's not the sort of population option you can tick or untick (or choose in a drop-down menu) from the UI, like basically all of the things I listed (except maybe the "selected households" feature - although that would probably best be done through manage worlds as well). So I'm not sure if it fits in here.
@Khugan Thanks, and I think you're right in saying that what you want is already incorporated in the things listed.
@MoonchildJones Thanks, let's just hope EA is listening to us :)
@xXKuroFaiXx Thank you for commenting. I agree with you suggestion (even though my Sims never had alien babies :neutral: ) but I'm referring to what I said (in general terms) to golden24ersa, it's not really an option, more like a game mechanic.
@DanieAnn Thanks, I hope so too :)
I added a few (not particularly neccesary) refinements to the service NPC part - I added in repairmen (just because I can ;)) and Spa Day service NPCs (just so we're complete again - I'll probably have something more to add in there when GT comes out - unless of course the feature we're asking for is implemented with the pre-pack patch - fingers crossed).
It is however a good thing to be reminded that there's still a lot to improve in terms of population related options. I appreciate everyone's input, but not everything mentioned can be added, as it isn't always a UI selectable option (as the things listed are/could be). Although I agree the blank neighbourhood options is a bit off as well (nonetheless a UI option).
@EgonVM Thanks :)
@golden24ersa Thank you for commenting and for your suggestion. If I understand correctly, you want to be able to split a househould without going to manage worlds and then not have to bother about the Sim you removed from the household? Sort of like the system they had in Sims 3? So it would end up under story progression? It's not entirely clear to me right now.
If that is what you mean, I agree that it would be easier, but it's not the sort of population option you can tick or untick (or choose in a drop-down menu) from the UI, like basically all of the things I listed (except maybe the "selected households" feature - although that would probably best be done through manage worlds as well). So I'm not sure if it fits in here.
@Khugan Thanks, and I think you're right in saying that what you want is already incorporated in the things listed.
@MoonchildJones Thanks, let's just hope EA is listening to us :)
@xXKuroFaiXx Thank you for commenting. I agree with you suggestion (even though my Sims never had alien babies :neutral: ) but I'm referring to what I said (in general terms) to golden24ersa, it's not really an option, more like a game mechanic.
@DanieAnn Thanks, I hope so too :)
I added a few (not particularly neccesary) refinements to the service NPC part - I added in repairmen (just because I can ;)) and Spa Day service NPCs (just so we're complete again - I'll probably have something more to add in there when GT comes out - unless of course the feature we're asking for is implemented with the pre-pack patch - fingers crossed).
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