"BryonyRae;12960274" wrote:
As for removing the stair walls, you can sledgehammer them. It destroys both walls, but you can then manually place walls around them. Of course that does mean that the replacement wall extends out further than you may want it to. Is that why you are asking for this?
Yes, I know that you can delete stair walls with a sledgehammer, which can make a floating stair for non-floated ones. However, the reason why I'm asking for it is because I want to delete the back part. In that way, you can place another stair underneath. But as for side walls, maybe requesting of the ability to delete each side instead of both sides. In other words, I think I changed my idea. Instead of deleting all parts, I think we should allow us to delete each part; the side, the other side, and the back.
"BryonyRae;12960274" wrote:
There is currently no way to remove walls on a gable roof, so I could see wanting that for perhaps creating some cool effects, but wouldn't being able to sledgehammer them work just as well? Are you looking to remove individual wall tiles or all of the walls?
I know right? Not even a sledgehammer can delete that part. Regarding to your question, I was looking to remove the entire wall, but not all the walls. I think each part; the side, the other side, and the back (for half-gable roof) like I've mentioned above (sorry for being repetitive).
"BryonyRae;12960274" wrote:
And regarding placing stairs over stairs, you meant in the case of floating stairs, right? I think that the problem with the stairs over stairs is that it doesn't make sense for the non-floating stairs, and I don't think the game knows the difference between them. Might be a tough one to implement, but we can ask.
You got a point. And in case for non-floating stairs, I maybe have an idea for that. If you're going to place the non-floating stair over a stair, maybe the back stair wall would be disappeared, with side walls can be deleted by a player like I've mentioned at the top.
Sorry if my explanation confuse you. :disappointed_relieved: