And here's my latest collection of requests and glitches based on my last building adventure.
Requests (I'm not adding all of these to the index as some are very specific or obscure, but I do want to get them all out in this post):
- Let us have the option to turn auto-connect for pools and fountains off. I wanted to create a fountain inside a 1 tile room and also have fountains arrayed just outside of it, but I cannot have a wall between them because the game wants to auto-connect them and won't let me place them adjacently without doing that.
- Let us place fountains next to pools. We could make some nifty water features if we could do that - I'm not liking the forced one-tile separation.
- I would like to see some more modern styled spandrels.
- Let us place water emitters on terrain or floor tiles. There is one that can be placed off water, but it doesn't have any color options.
- Enable the Portable Galaxy Lightshow to be placed on surfaces (it's very low to the ground and would be much more versatile if we could place it on desks, counters, etc.).
- For the Spitting Fish Fountain and other like water emitters, please reduce the collision boxes. It should only take up the tiles necessary for the object itself, not the water spray. If this was the case, we could then position the fountain such that it could spray into a fountain or pool, which would look really good.
- Reduce the collision box size for "The Affirmation" drinks decor - it would look so much better if we could snap them together.
- I would like the ability to place individual floor tile styles within curved sections instead of applying the same tile style across the entire curved segment.
- Allow us to place the Garden Planter Box on flooring (it currently requires terrain).
- Give us terrain and/or floor tiles that match the neighboring sidewalk/edges that border our lots in both style and color (there are some cases where you can get the same style but not color).
- Let fences extend to the lot border.
- The collision box is way to big for The Monolith; I see no reason why it should be larger than one tile (this isn't even an interactive object).
- Let us set lighting color and intensity by room (we used to have this in TS3).
- Let us place decor on walls oriented at 90 degrees to a door (why isn't this possible?).
- This is a pie in the sky request, but I would love to be able to paint the individual segments of a wall separately (i.e. the 4 tiles that make up a wall). This would give us the ability to get very creative, even with the limited wall styles we have now.
- Let us place curtains around/over doors.
- Allow us to build stairs over a fountain or pool. If you try to do this, you get the error: "Modular stairs cannot be placed in water." That message might make sense if I was trying to place the lower end of the stairs in the water, but in this case I was trying to place the upper end well above it. It is like the game doesn't recognize which end of the stairs you are working with; I think it should treat upper differently than lower.
- Gallery - Have the filter for un-owned objects set to false by default so that people don't miss out on seeing new lots just because of a bonus content object they don't have. The Gallery already does a good job of showing you the additional content on an item, and many people don't even know about the options in the advanced tab or that they're missing seeing anything. This will become a bigger issue as you implement expansion packs, store content, etc.
- Please add an indication in the object catalogue if an object is not base game, i.e. bonus pack, and of course in the future, expansion pack, etc.
exp., store, etc.
Bugs/Glitches
- Objects placed on walls next to adjacent roof on ground floor glitch and become invisible. This does not happen on higher levels. Objects show up when you lower the view to the ground floor, but when you go up a level, they disappear. The windows produce holes in the wall:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/windowholes_zpsce879ba2.jpg
You can review this issue first hand if you download my Rock N Roll House and attempt to place an object or window on the left first floor near the bottom roof.
- "Script call failed" on Lemonade on a Sunny Day Torchiere lamp when attempting to change its color after having placed it. You can only select a color when placing it from the catalogue.
- Floor tiles (specific style was Brick and Blush) change orientation on their own after manually placing them.
1. As I placed them:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/flooring1_zps638e5baa.jpg
2. What the game did to them:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/flooring2_zps7f0353c1.jpg
I tried deleting and re-doing them many times in as many different ways as I could devise and it still happened in small areas (most of the walkway styles stayed in place). If you want to see it in action, download my Rock N Roll House and take a look at the paved area where the tables and chairs are placed by the pool.
- Floor lights placed on tiles within round deck sections are afterwards inaccessible; you cannot change colors, cannot grab them in build mode, etc. Here's an image of the area where I experienced this, but I experienced it in a second curved area, so it wasn't just a one-time issue:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/lightsstuck_zps527f00bf.jpg
Once again, you can examine this problem for yourself in my Rock N Roll House build.
- Enlarged shelves prevent placement of objects on the other sideof a wall. The problem is that their collision box actually expands behind them. This shouldn't happen, as they are still objects intended for a single side of a wall, and regardless of how large they are, they should not be extending backwards behind it (and visually they don't, of course).
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/shelfbehindwall_zps24d8485a.jpg
- The Heavenly Wall Decal's white and blue colors are reversed from what is shown in the palette vs. when you place the object.