"BryonyRae;13299346" wrote:
@k3oki You're welcome. I can't really add those items as bugs. You have to keep in mind that what we're doing by carving out foundation to simulate a split level does not actually change the foundation to a wall. When it comes to walls, you see the walls that are on the level you're on, and because you're down at foundation level, there are no walls to see. And when it comes to wall objects, they are a pain no matter what level you're on if you want to place them away from a wall and walls are nearby. You can work around this by placing the item *before* you place the wall. So with your fireplace example, if you delete the walls near where you're trying to place it, then you can place the fireplace at foundation level. Then re-add the walls. It is hugely irritating, I realize, which is why we've asked for the ability to turn the "snap to wall" feature off. I could request your third item, although I suspect it would be very difficult for Maxis to implement (the foundation has no concept of inside or outside), but I really think we're better off focusing on the request for actual split levels to be created in the game, so that we're not drilling down to foundation level in the first place.
Thanks for your reply, let's request Split-Levels implementation (would be good to do it over the current floor and under the floor too, especially if you have a foundation already placed in the building or if they implement the basements) that will likely solve all the other issues I mentioned. :smile:
Also, Attics should be requested too, I think this one is easier for them to implement since we can place items under the "rooms" the roof does, the only problem is that the game don't treat them like rooms.