Here are my requests and bug reports after completing my latest build:
Requests:
- Add an option to hide or show roofs.
- Please add smaller rocks.
- Consider adding 1-2 *shorter* levels to wall height. If this went along with applying levels modularly (i.e. to a particular room, not across the whole lot), it would enable split levels. As you can see in the image below, there is plenty of room for the wall height to bump down 1-2 notches (from the current lowest wall height) without sims bumping their heads on the ceiling.
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/wallheightrequest_zps15371e4c.jpg
- I would really like to see the return of arched bridges, like those we used to be able to make using CFE.
http://www.publicdomainpictures.net/pictures/30000/nahled/arch-bridge-1346494065jdc.jpg
Yet I don't want CFE to return. Instead of that, how about adding a bridge toolset similar to the roofing tools? I envision controlling the bridge's width and height as well as how concave or convex it is (obviously within reason so that sims could route properly and look normal when crossing it). Not only could you build arched bridges that way, but you could also build hanging bridges, like the ones I built in TS3 using CFE (very painfully) - see image below.
http://i916.photobucket.com/albums/ad5/SFsimpics/SFsimhomes/Treehouse/Treehouse%20Slideshow/frontext.jpg
- Let us height adjust the flat roof (when it's added - I trust it will be :D ) in the same manner as half gables, so that we could have the effect of a half level but with a flat roof, not a sloping one.
- Let us use the MOO height adjustment on roofs (i.e. 9 and 0). We could achieve some nifty stacking effects if we could do that.
- I would really like to see some corner counters that are flattened outward instead of cutting inward (see image below):
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/kitchencornerpiece_zps295fc750.jpg
Yes, you can MOO them into place as I've done in the shot above, but then it becomes unusable space - can't put a sink on it, etc. The Harbinger Counter has pieces that can work like this, but it is the only counter style that does, and you can't put a sink on it either.
- Speaking of which, I would like to see more pieces, such as dressers, desks, stereos, shelves etc. sized to fit in corners:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/cornerfurniture_zpsae6b8577.jpg
- I would love the addition of a log cabin wall style that actually has the rounded texture to look like logs. What we got was very flat and looks more liked striped wall paper to me:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Tru-Log%20Cabin/badsiding2_zpse124ae8a.jpg
I worked around this in my latest build by using MOO'd objects as siding, but obviously that is far from ideal!
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Tru-Log%20Cabin/extbackday1_zpscf56957a.jpg
- Please add stone columns. It would be great if they were about the size and with the same styles as the Outdoor Retreat Odor Killer Trashcan which I stacked to simulate columns (see picture above).
- I want the ability to see under and place objects at ground level under the foundation again (we had this in TS3).
- Let us freely rotate wall sculptures (those defined under build mode). Currently, we can only use <> to position them. I would like 360 degree access.
Bugs/Glitches
- With MOO if you try to span levels with windows, there is a graphics glitch:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/windowsglitch_zpsff4c46e4.jpg
- There is a graphics glitch with the half gabled roof when you have two pieces placed side by side (from the top they look like a single piece) and the roof is exposed to the room below:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/halfgablestouchingfineabove_zps1bbb22f7.jpg
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/halfgablestouchingbiggap_zps5e530e78.jpg
- Graphically, the ceiling for a level appears to be lower than it should be - this is evident when flooring for an area above a room is partially removed. It makes open story areas look pretty ugly:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/ceilingshouldbehigher_zps6cf000ba.jpg
- Bug or Feature? Wall lights don't actually light up the wall, but other types of lights (paced there with MOO) do:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/uglyroofinside_zps4e53f9f2.jpg
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/walllighting_zps4ff7f81f.jpg
- Graphics glitch: the wall edge sticks out where the wall connects to stairs, and it looks bad:
http://i916.photobucket.com/albums/ad5/SFsimpics/Sims4/Building/Testing/unsightlystairsseam_zps51e5dfd6.jpg
- Windowbox décor objects (in the Indoor Plants category) placed outside and not against a wall (via MOO) drop to ground level even though their default height is elevated (I think this goes along with the MOO Height Adjustment issue reported in the Testing MOO thread).