Metior_Ice
4 years agoHero
(Discontinued) Metior Ice's Merfolk Legacy Story
Edit: This started out as sharing an idea for a potential Legacy, but this thread has become a place where I keep my rotational stories together. The challenge I created will be a significant part of the thread, but it won't be the only story told here.
I'm sharing my idea for a Legacy Challenge. I left things vague so it can be adjusted to fit different playstyles. No Mods are Required. I'll also be sharing my legacy story for this challenge here. I've tested a lot of the elements of this challenge, and I think the only part I might modify is the Purple Tail challenge.
General Rules
Each Generation of the Legacy will be a Rotation with Auto-Aging turned off
The Heirs and Founders will not die from Old Age, but Death will not be turned off
The Founder and 7 Heirs will need to be created from the start
Each Founder and Heir will be a Mermaid or Merman with a specific Tail Color. There should be a total of 8 Merfolk for the challenge with the founder and blue tail having two parts. There should be Two Blue Tail Heirs. The number of merfolk is important because the Founder will be creating a Club to recruit the other 7 Heirs.
Required Packs for the Challenge:
Rotation Order
The Founder: White Tail: Part 1
Blue Tail: Part 1
Blue Tail: Part 2
Pink Tail
Green Tail
Yellow Tail
Red Tail
Purple Tail
White Tail: Part 2
Each Rotation will be 28 sim days
Rotation 1: The Founder: White Tail Part 1
Required Packs:
Building Challenge Goals
Have a Home worth 100,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Income can only be acquired via the parents going to work
White Tail: Part 1 Challenge Goals
Bonus Points if the Founder Maxes 5 Character Values
Challenge Color: White
Blue Tail: Part 1
Required Packs:
Required Lot Challenge
Building Challenge Goals
Have a Home worth at least 100,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Must use items that are in the Island Décor Category
Blue Tail: Part 1 Challenge Goals
Bonus Points for mastering multiple Instruments
Challenge Color: Blue
Blue Tail: Part 2
Required Packs:
Required Lot Challenge
Building Challenge Goals
Have a Home worth at least 200,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Must use items that are in the Island Décor Category
Blue Tail: Part 2 Challenge Goals
Bonus Points for mastering other Logical Activities like Rocket Science or Programming
Challenge Color: Blue
Pink Tail
Required Packs:
Cottage Living
Movie Hangout
Required Lot Challenges
Building Challenge Goals
Have a Home worth at least 200,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Pink Tail: Challenge Goals
Bonus Points for completing multiple Nature Aspirations
Challenge Color: Pink
Green Tail
Required Packs:
Cats and Dogs
My First Pet
Required Lot Challenges
Building Challenge Goals
Have a Home worth at least 200,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Green Tail: Challenge Goals
Bonus Points for completing the Animal Aspiration
Challenge Color: Green
Yellow Tail
Required Packs:
Eco Living
Required Lot Challenges
Building Challenge Goals
Have a Home worth at least 200,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Yellow Tail: Challenge Goals
Bonus Points for completing another creative aspiration
Challenge Color: Yellow
Red Tail
Required Packs:
City Living
Required Lot Challenges
Building Challenge Goals
Have a Home worth at least 300,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Red Tail: Challenge Goals
Bonus Points for mastering Charisma
Challenge Color: Red
Purple Tail
Required Packs:
Snowy Escape
Spa Day
Paranormal
Required Lot Challenges
Building Challenge Goals
Have a Home worth at least 300,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Own 20 Columns
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Only income from being a Yoga Instructor is allowed
Purple Tail: Challenge Goals
Bonus Points for completing multiple Wellness Aspirations
Challenge Color: Purple
White Tail Part 2
Required Packs:
Whatever you want
Required Lot Challenges
Building Challenge Goals
Have a Home worth at least 350,000 Simoleons
Have 5000 Simoleons worth of Landscaping
Have 15 Pieces of Art
Own 30 Windows
Own 20 Columns
Maintain each Mansion Baron Aspiration Goal for Every Rotation
Make money however you want
White Tail: Challenge Goals
Challenge Color: Whatever you want
My Merfolk Culture Outline
I'm sharing my idea for a Legacy Challenge. I left things vague so it can be adjusted to fit different playstyles. No Mods are Required. I'll also be sharing my legacy story for this challenge here. I've tested a lot of the elements of this challenge, and I think the only part I might modify is the Purple Tail challenge.
General Rules
Each Generation of the Legacy will be a Rotation with Auto-Aging turned off
The Heirs and Founders will not die from Old Age, but Death will not be turned off
The Founder and 7 Heirs will need to be created from the start
Each Founder and Heir will be a Mermaid or Merman with a specific Tail Color. There should be a total of 8 Merfolk for the challenge with the founder and blue tail having two parts. There should be Two Blue Tail Heirs. The number of merfolk is important because the Founder will be creating a Club to recruit the other 7 Heirs.
Required Packs for the Challenge:
- Seasons: Can set Seasons to 28 sim days and helps with tracking time
- Island Living: Needed for Merfolk
- Get Together: Needed for Clubs
- Parenthood
- Kids Room
- Toddler Stuff
- Jungle Adventure
- Cottage Living
- Cats and Dogs
- My First Pet
- Eco Living
- City Living
- Snowy Escape
- Spa Day
- Paranormal
Rotation Order
Each Rotation will be 28 sim days
Rotation 1: The Founder: White Tail Part 1
Required Packs:
Spoiler
- Base Game
- Island Living
- Parenthood
- Kids Room
- Toddler Stuff
Building Challenge Goals
- Build a Mansion as quickly as possible: Only the Required Packs are allowed in the Build
White Tail: Part 1 Challenge Goals
- Founder must have 3 Maxed Character Values for 3 Positive or Negative Traits
- Have an A in Highschool
- Age Up from Teen to Young Adult
- Move the Parents Out
Challenge Color: White
Spoiler
- Everything from Clothing to Interior Decorating will be white: Similar to the Not So Berry Challenge
- The Parents will help with developing Character Values and Securing an Income while the Founder is a Teen and only while the Founder is a Teen
- Completing this rotation will result in recruiting the first heir, the White Tail Merman or Mermaid.
Blue Tail: Part 1
Required Packs:
Spoiler
- Island Living
- Jungle Adventure
Required Lot Challenge
Spoiler
- Volcanic Activity
Building Challenge Goals
- Only the Required Packs are allowed in the Build
Blue Tail: Part 1 Challenge Goals
- Max the Skill for an Instrument
- Complete a Creative Aspiration
- Join the Conservationist Career: By the end of the Blue Tail Part 2: The Founder must become a Marine Biologist
- Income can only be acquired from the White Tail through their Career or Creative Activities
- Find the first Blue Tail Heir and make them a Friend
- Create a Club with the Blue Tail Heir after completing one Creative Aspiration
Challenge Color: Blue
Spoiler
- Everything from Clothing to Interior Decorating will be Blue: Similar to the Not So Berry Challenge: Tail Color will remain White
Blue Tail: Part 2
Required Packs:
Spoiler
- Island Living
- Jungle Adventure
Required Lot Challenge
Spoiler
- Volcanic Activity
Building Challenge Goals
- Only the Required Packs are allowed in the Build
Blue Tail: Part 2 Challenge Goals
- Max the Logic Skill
- Complete a Knowledge Aspiration
- Reach the top of the Marine Biologist Career and Unlock the Master of the Sea Trait
- Income can only be acquired from the White Tail through their Career or Logical Activities
- Find the Second Blue Tail Heir and make them a Friend
- Have the Second Blue Tail Join the Club after completing a Knowledge Aspiration
Challenge Color: Blue
Spoiler
- Everything from Clothing to Interior Decorating will be Blue: Similar to the Not So Berry Challenge: Tail Color will remain White
Pink Tail
Required Packs:
Cottage Living
Movie Hangout
Required Lot Challenges
- Volcanic Activity
- Simple Living
Building Challenge Goals
- Only French Country Décor and the Country Kitchen Kit is allowed
Pink Tail: Challenge Goals
- Max the Gardening Skill
- Complete a Nature Aspiration
- Quit the Marine Biologist Career
- Build a Farm
- Only income from selling your crop is allowed
- Find the Pink Tail Heir and make them a Friend
- Have the Pink Tail Join the Club after completing a Nature Aspiration
Challenge Color: Pink
- Everything from Clothing to Interior Decorating will be Pink: Similar to the Not So Berry Challenge: Tail Color will remain White
Green Tail
Required Packs:
Cats and Dogs
My First Pet
Required Lot Challenges
- Volcanic Activity
- Simple Living
Building Challenge Goals
- Only Farmhouse, French Country Décor, and the Country Kitchen Kit is allowed
Green Tail: Challenge Goals
- Max the Veterinarian Skill
- Own a Vet Clinic
- Only income from the Vet Clinic is Allowed
- Find the Green Tail Heir and make them a Friend
- Have the Green Tail Join the Club after Mastering the Vet Skill and Making the Clinic at least a Four Star venue without employees
Challenge Color: Green
- Everything from Clothing to Interior Decorating will be Green: Similar to the Not So Berry Challenge: Tail Color will remain White
Yellow Tail
Required Packs:
Eco Living
Required Lot Challenges
- Volcanic Activity
- Simple Living
- Off the Grid
Building Challenge Goals
- Only Modern Décor is allowed. Most importantly, Only Counters, Appliances, Ceiling Lights, a Recycler, a Fabricator, a Candle Making Station, Woodworking Station, Easel, Energy and Water Generators, Computers, Audio Devices, and TVs can be purchased from the Catalog. If you want something, you have to make it. The rest should be recycled.
Yellow Tail: Challenge Goals
- Max the Fabrication Skill
- Complete the Master Maker Aspiration
- Sell the Vet Clinic
- Only income from the Fabricator Freelancer Career is allowed
- Find the Yellow Tail Heir and make them a Friend
- Have the Yellow Tail Join the Club after completing the Master Maker Aspiration
Challenge Color: Yellow
- Everything from Clothing to Interior Decorating will be Yellow: Similar to the Not So Berry Challenge: Tail Color will remain White
Red Tail
Required Packs:
City Living
Required Lot Challenges
- Volcanic Activity
- Simple Living
- Off the Grid
- Quake Zone
Building Challenge Goals
- Time to get Industrial! Only Industrial and Modern Décor is allowed.
Red Tail: Challenge Goals
- Master the Gaming Skill
- Become a Social Media Superstar
- Quit the Freelancer Career
- Join the Social Media Career, only income from working from home is allowed
- Find the Red Tail Heir and make them a Friend
- Have the Red Tail Join the Club after Mastering the Gaming Skill and reaching the top of the Social Media Career
Challenge Color: Red
- Everything from Clothing to Interior Decorating will be Red: Similar to the Not So Berry Challenge: Tail Color will remain White
Purple Tail
Required Packs:
Snowy Escape
Spa Day
Paranormal
Required Lot Challenges
- Volcanic Activity
- Simple Living
- Off the Grid
- Quake Zone
- Your House is now Haunted
Building Challenge Goals
- Only Snowy Escape, Spa Day, Paranormal, and Base Game items are allowed
Purple Tail: Challenge Goals
- Master the Wellness Skill
- Master the Medium Skill
- Complete a Wellness Aspiration
- Quit the Social Media Career
- Become a Yoga Instructor
- Find the Purple Tail Heir and make them a Friend
- Have the Purple Tail Join the Club after Completing a Wellness Aspiration
Challenge Color: Purple
- Everything from Clothing to Interior Decorating will be Purple: Similar to the Not So Berry Challenge: Tail Color will remain White
White Tail Part 2
Required Packs:
Whatever you want
Required Lot Challenges
- Volcanic Activity
- Simple Living
- Off the Grid
- Quake Zone
- Your House is now Haunted
Building Challenge Goals
- Choose your own style
White Tail: Challenge Goals
- Complete the Fabulously Wealthy Aspiration
Challenge Color: Whatever you want
- Everything from Clothing to Interior Decorating will be your choice: Tail Color will remain White
My Merfolk Culture Outline
Spoiler
Merfolk Attire
1. Mermen don’t wear shirts because the extra drag from loose cloth would slow them down in the water. This could prove fatal if sharks were present in the water. For mermaids, it isn’t a very different situation.
2. All merfolk wear skirts because human pants wouldn't survive the shapeshifting transformation.
3. Even if younger merfolk don’t have their true form yet, it is important that they are comfortable in the new attire. Merlings tend to wear similar attire to older merfolk.
4. Few merfolk from Sulani disguise themselves. Any world with a strong connection to the Magic Realm simply don’t require hiding what they were.
5. The purpose of wearing human clothing would be to blend in with humans and hide the existence of merfolk from those who don’t already know they exist. In the World of Sulani, the merfolk attire is more than acceptable to blend in with humans.
6. Merfolk living in Sulani almost never conform to human clothing standards because they are too used to living close to the water and wearing outfits that are functional for an aquatic living.
Merfolk Attire
1. Mermen don’t wear shirts because the extra drag from loose cloth would slow them down in the water. This could prove fatal if sharks were present in the water. For mermaids, it isn’t a very different situation.
2. All merfolk wear skirts because human pants wouldn't survive the shapeshifting transformation.
3. Even if younger merfolk don’t have their true form yet, it is important that they are comfortable in the new attire. Merlings tend to wear similar attire to older merfolk.
4. Few merfolk from Sulani disguise themselves. Any world with a strong connection to the Magic Realm simply don’t require hiding what they were.
5. The purpose of wearing human clothing would be to blend in with humans and hide the existence of merfolk from those who don’t already know they exist. In the World of Sulani, the merfolk attire is more than acceptable to blend in with humans.
6. Merfolk living in Sulani almost never conform to human clothing standards because they are too used to living close to the water and wearing outfits that are functional for an aquatic living.