7 years ago
does anyone else miss how Sims 2 had both positive and NEGATIVE tasks you could do?
felt this helped break my boring cycle of repetition where i end up doing the same sort of story over because it could randomly give you a "go to work" or "be nice to" as BAD tasks which could throw a wrench into the routine which was GREAT, and even the random good tasks based around how your sims traits and such were like "get into a fight" or "be enemies with" which again threw a wrench into the stale repeating play which allowed a same-ish story to play out somewhat different due to randomness :)
hoping we get 5 task bubbles in future with 2 of them being "bad thoughts" which basically lower mood (possibly saddening or angering the sim) and maybe life points if triggered which stay till the end of the day or refresh every 12 sim hours.
hoping we get 5 task bubbles in future with 2 of them being "bad thoughts" which basically lower mood (possibly saddening or angering the sim) and maybe life points if triggered which stay till the end of the day or refresh every 12 sim hours.