Forum Discussion
7 years ago
Thanks for your comment, not planning to release it just sharing the concept. :) No desire to hurt the Sims franchise in anyway! Also I’ve done some research on trademarks and am not infringing copyright afaik.
The game mechanics are like everything a continual work in progress but the overall idea is that the time / date cards are used to pace turns and each hour equates to one turn.
The 4 green tokens are covering up your health attributes which include, energy, nutrition, hygiene, bladder and they decrement each day and then in response to interactions with the objects you purchase etc.
Next you have happiness which increases as a result of interactions and will affect your ability to do further actions.
Finally skills increase (shown is DIY but currently Cooking exists too) allowing you various benefits moving forward.
Clearly that is a fairly ambiguous overview as I’ve yet to settle on exact gameplay myself but the gist is there I hope!
The game mechanics are like everything a continual work in progress but the overall idea is that the time / date cards are used to pace turns and each hour equates to one turn.
The 4 green tokens are covering up your health attributes which include, energy, nutrition, hygiene, bladder and they decrement each day and then in response to interactions with the objects you purchase etc.
Next you have happiness which increases as a result of interactions and will affect your ability to do further actions.
Finally skills increase (shown is DIY but currently Cooking exists too) allowing you various benefits moving forward.
Clearly that is a fairly ambiguous overview as I’ve yet to settle on exact gameplay myself but the gist is there I hope!
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