Forum Discussion
4 years ago
What would we give up to have weather in base game?
I am asking this as a player who doesn't care either way. I have read before that games with weather in base game perform better than games with weather in DLC. If this is truth, then I would gladly give up something we normally have in base for better performance. I know, I know. Most of us do not want to give up anything that was in older base games and pay for it later in a DLC. However, this is how business works. We can't have everything we want. We just can't.
I would gladly give up ghosts, or lot types like gyms and nightclubs. I would be fine with rabbit holes for doing some things until DLC's come out because if its fleshed out more, its worth more than just existing anyway.
I would rather have a game pack that focuses on just one venue or occult at a time instead of a lot. If it's done in great detail, its worth it. If its not, then please don't do this. Why just one at a time? Because everyone doesn't want everything! Some players may not want a hotel. They may like vampires, but not werewolves or mermaids. Plus, other countries are cracking down on the DLC. Mostly loot boxes - What I've understood from the articles I've read, it seems like the game creators may have to give a good reason why the DLC is necessary. This means items should be sold in DLC that is not something every player would want in the base game. This is a viable reason to sell something separate. If this is what the future holds, and I could be understanding wrong, then that means The Sims needs to make DLC content completely optional. Not necessary to get back gameplay we used to have. This should be things like occults, themed stuff packs and gameplay elements that would change the game for those who want that style of gameplay. This would keep simmers in other countries from being left out if these regulation cracks down on more than just loot boxes in the future.
Some players never leave their homes. Some don't want to own stores and and dinners and they are happy with rabbit holes. Some hate occults and only want normal sims. Some only play with occults. Some like ghosts floating around. I personally don't want a ghost sim constantly showing up in my house. I would prefer them to show up once in a while, or only have the ghosts of certain sims stick around. I mean seriously, why would a sim that died in a good mood with their lifetime wishes full-filled, haunt their family? Or at least give me a way to get rid of them with gameplay instead of having to cheat them away.
Weather should be part of the base game because it is in every day life. It is also something that many other games include now. Honestly, the base game of a life sim should have all the elements that we expect to see in real life, like having to buy groceries to eat, family, weather, work, CARS, ect. and elements that are more fantasy or player specific style of gameplay should come in DLC.
I am asking this as a player who doesn't care either way. I have read before that games with weather in base game perform better than games with weather in DLC. If this is truth, then I would gladly give up something we normally have in base for better performance. I know, I know. Most of us do not want to give up anything that was in older base games and pay for it later in a DLC. However, this is how business works. We can't have everything we want. We just can't.
I would gladly give up ghosts, or lot types like gyms and nightclubs. I would be fine with rabbit holes for doing some things until DLC's come out because if its fleshed out more, its worth more than just existing anyway.
I would rather have a game pack that focuses on just one venue or occult at a time instead of a lot. If it's done in great detail, its worth it. If its not, then please don't do this. Why just one at a time? Because everyone doesn't want everything! Some players may not want a hotel. They may like vampires, but not werewolves or mermaids. Plus, other countries are cracking down on the DLC. Mostly loot boxes - What I've understood from the articles I've read, it seems like the game creators may have to give a good reason why the DLC is necessary. This means items should be sold in DLC that is not something every player would want in the base game. This is a viable reason to sell something separate. If this is what the future holds, and I could be understanding wrong, then that means The Sims needs to make DLC content completely optional. Not necessary to get back gameplay we used to have. This should be things like occults, themed stuff packs and gameplay elements that would change the game for those who want that style of gameplay. This would keep simmers in other countries from being left out if these regulation cracks down on more than just loot boxes in the future.
Some players never leave their homes. Some don't want to own stores and and dinners and they are happy with rabbit holes. Some hate occults and only want normal sims. Some only play with occults. Some like ghosts floating around. I personally don't want a ghost sim constantly showing up in my house. I would prefer them to show up once in a while, or only have the ghosts of certain sims stick around. I mean seriously, why would a sim that died in a good mood with their lifetime wishes full-filled, haunt their family? Or at least give me a way to get rid of them with gameplay instead of having to cheat them away.
Weather should be part of the base game because it is in every day life. It is also something that many other games include now. Honestly, the base game of a life sim should have all the elements that we expect to see in real life, like having to buy groceries to eat, family, weather, work, CARS, ect. and elements that are more fantasy or player specific style of gameplay should come in DLC.
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