Forum Discussion
9 years ago
I don't like imaginary friends that much. But it is really cool to use in histories at the game. I think instead of it coming in generation EP, it must come in supernatural EP. Because supernatural could bring not only good imaginary friends, but evil ones too.
In supernatural EP Imaginary friends would arise from child's imagination(specially creative, crazy and lonely children) or be made by a witch that would gift it to child's family(according to the relationship she have with child's mom or dad). Good witches only make good imaginary friends(and gift it if she have a good relationship with the parents/autonomous random gift, it would be placed at door), evil witches make evil imaginary friends(and gift it if she have a bad relationship with the parents/autonomous random gift, it would be placed at door), and neutral witches can make both(gifting the doll only according to the relationship she have with family).
Both types would play with children, but good ones stimulate good behavior and help with bad feelings. Evil ones stimulate bad behavior (be mean with other sims, break or sabotage objects, topple the trash) and bad feelings like anger and sadness. Influencia in the new trait from next life stage.
Crazy sims would be able to keep imaginary friends to teenager and adult life(low chances).
In supernatural EP Imaginary friends would arise from child's imagination(specially creative, crazy and lonely children) or be made by a witch that would gift it to child's family(according to the relationship she have with child's mom or dad). Good witches only make good imaginary friends(and gift it if she have a good relationship with the parents/autonomous random gift, it would be placed at door), evil witches make evil imaginary friends(and gift it if she have a bad relationship with the parents/autonomous random gift, it would be placed at door), and neutral witches can make both(gifting the doll only according to the relationship she have with family).
Both types would play with children, but good ones stimulate good behavior and help with bad feelings. Evil ones stimulate bad behavior (be mean with other sims, break or sabotage objects, topple the trash) and bad feelings like anger and sadness. Influencia in the new trait from next life stage.
Crazy sims would be able to keep imaginary friends to teenager and adult life(low chances).
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