Forum Discussion
TeaAddictYT
9 years agoNew Novice
I think the more progression the better - i.e. The more toddlers can learn, the more engaging they will be. Walking, talking and potty have been the staples so far, along with those toddler skills. How about climbing (onto and out of furniture), feeding themselves, sleeping by themselves, ABC's, nursery rhymes, counting - the more the better.
The more interactions they can have with their environment, the better. Exploring. Sniffing, TASTING, getting into cupboards (A toddler gate would be a fun item - it could actually be important to keep them out of the kitchen!)
And of course, the more interactions with mum, dad, siblings, pets and the rest, the better. It would be fun if we could click on the toddler and select "throw tantrum" if we want, and if they threw more tantrums in general - maybe if mum or dad haven't paid them enough attention that day. When a need gets low - throw a tantrum. Their emotions should be abrupt, and heavily dependent on how much love they are receiving and on getting their wants.
Of course, step one would be to announce they are being put in the game. That would be nice.
The more interactions they can have with their environment, the better. Exploring. Sniffing, TASTING, getting into cupboards (A toddler gate would be a fun item - it could actually be important to keep them out of the kitchen!)
And of course, the more interactions with mum, dad, siblings, pets and the rest, the better. It would be fun if we could click on the toddler and select "throw tantrum" if we want, and if they threw more tantrums in general - maybe if mum or dad haven't paid them enough attention that day. When a need gets low - throw a tantrum. Their emotions should be abrupt, and heavily dependent on how much love they are receiving and on getting their wants.
Of course, step one would be to announce they are being put in the game. That would be nice.
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