Forum Discussion
9 years ago
Love all these ideas, and fill there is no use repeating what hs already been said with learning and development of the little ones.
However as much as i enjoying the progression of toddlers and smaller interactions such as walking in a pram and cuddling. I would also like the mischievous element of toddlers, this is one thing that s3 lacked. Im talking little things like drawing or painting on a wall, knocking over a lamp, touching what they shouldn't, climbing stairs without permission. This is what i love about toddlers as the exploring and mischievousness, is what develops thier independent personality. Its an exploration they have learnt on thier own which gives them thier uniqueness, away from what a parent has taught them.
This is one aspect i believe s4 could do well, if it was given the opportunity too. Simular to how children and adults develop thier personality through the goals of aspirations a toddler could be the same. Ok lets hope you understand me......
The everyday caring tasks is what gives a toddler thier basic understanding it is a must. Therefore not necessarily goal worthy, its simple if you dont look after the kid its time to say by by. But what if toddlers could also have independent personality or exploration personality, not necessarily with tasks like draw on wall 5 times or pick nose 2 times NO im not interested but with a goal at the end that the toddlers/player chooses. In simple terms the goals are there but with out the tasks, as its something that should be explored by the player without necessarily picking it. Like a hidden personalitly.
So lets take the drawing on wall, if a parent sim doesnt pick up on it then the toddler would take that personality in childhood, then still drawing on wall would then progress in to art on wall then in teenage years progress in to graffiti. Therefore loves graffiti art... etc
See where i m going. Personality develops because an adult has not noticed what they have or havent done. Can be good or bad. Simular to s3 pets, how we trainned the animal, but in a less noticable way.
And dont forget about emotions when/if adding toddlers because that is one area i believe toddlers will be brilliant in, as thier emotional state changes so quickly watching/controlling the little horrorlugs sims will be fun.
Please fill free to expand if you like the idea.
However as much as i enjoying the progression of toddlers and smaller interactions such as walking in a pram and cuddling. I would also like the mischievous element of toddlers, this is one thing that s3 lacked. Im talking little things like drawing or painting on a wall, knocking over a lamp, touching what they shouldn't, climbing stairs without permission. This is what i love about toddlers as the exploring and mischievousness, is what develops thier independent personality. Its an exploration they have learnt on thier own which gives them thier uniqueness, away from what a parent has taught them.
This is one aspect i believe s4 could do well, if it was given the opportunity too. Simular to how children and adults develop thier personality through the goals of aspirations a toddler could be the same. Ok lets hope you understand me......
The everyday caring tasks is what gives a toddler thier basic understanding it is a must. Therefore not necessarily goal worthy, its simple if you dont look after the kid its time to say by by. But what if toddlers could also have independent personality or exploration personality, not necessarily with tasks like draw on wall 5 times or pick nose 2 times NO im not interested but with a goal at the end that the toddlers/player chooses. In simple terms the goals are there but with out the tasks, as its something that should be explored by the player without necessarily picking it. Like a hidden personalitly.
So lets take the drawing on wall, if a parent sim doesnt pick up on it then the toddler would take that personality in childhood, then still drawing on wall would then progress in to art on wall then in teenage years progress in to graffiti. Therefore loves graffiti art... etc
See where i m going. Personality develops because an adult has not noticed what they have or havent done. Can be good or bad. Simular to s3 pets, how we trainned the animal, but in a less noticable way.
And dont forget about emotions when/if adding toddlers because that is one area i believe toddlers will be brilliant in, as thier emotional state changes so quickly watching/controlling the little horrorlugs sims will be fun.
Please fill free to expand if you like the idea.
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